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  1. <!-- edited with XML Spy v4.3 U (http://www.xmlspy.com) by Dmitry Devishev (Kontora) -->
  2. <!-- deleted comment here -->
  3. <base>
  4.     <AI>
  5.         <Infantry TimeBeforeSniperCamouflage="2500" TimeOfLyingUnderFire="5000" LyingSoldierCover="0.5" RadiusOfFormation="960" LyingSpeedFactor="0.4" SpyGlassRadius="1600" SpyGlassAngle="60" SniperCamouflageDecreasePerShoot="0.002" SniperCamouflageIncrease="0.001075" StandLieRandomDelay="2500" SquadMemberLeaveInterval="500" MaxDistanceToThrowGrenade="320">
  6.             <!--SquadMemberLeaveInterval - ╨┐╤Ç╨╕ ╨▓╤ï╤à╨╛╨┤╨╡ ╨╛╤é╨║╤â╨┤╨░ ╨╗╨╕╨▒╨╛ ╨╝╨╡╨╢╨┤╤â ╨▓╤ï╤à╨╛╨┤╨╛╨╝ ╤ü╨╛╨╗╨┤╨░╤é ╨▓ squad ╨▒╤â╨┤╨╡╤é ╤é╨░╨║╨╛╨╣ ╨╕╨╜╤é╨╡╤Ç╨▓╨░╨╗ (╨╝╤ü).-->
  7.             <!--SniperCamouflageIncreasePerSegment- ╨╖╨░ 1 ╤ü╨╡╨│╨╝╨╡╨╜╤é ╨▓╨╡╤Ç╨╛╤Å╤é╨╜╨╛╤ü╤é╤î ╨╛╨▒╨╜╨░╤Ç╤â╨╢╨╕╤é╤î ╤ü╨╜╨░╨╣╨┐╨╡╤Ç╨▓╨░ ╨▓╨╛ ╨▓╤Ç╨╡╨╝╤Å ╨▓╤ï╤ü╤é╤Ç╨╡╨╗╨░ ╤â╨╝╨╡╨╜╤î╤ê╨░╨╡╤é╤ü╤Å ╨╜╨░ ╤ì╤é╤â ╨▓╨╡╨╗╨╕╤ç╨╕╨╜╤â.-->
  8.             <!--SniperCanouflageDecreasePerShoot - ╨╖╨░ 1 ╨▓╤ï╤ü╤é╤Ç╨╡╨╗ ╤ü╨╜╨░╨╣╨┐╨╡╤Ç╨░ ╨▓╨╡╤Ç╨╛╤Å╤é╨╜╨╛╤ü╤é╤î ╨┤╨╡╨║╨░╨╝╤â╤ä╨╗╨╕╤Ç╨╛╨▓╨░╤é╤î╤ü╤Å ╤â╨╝╨╡╨╜╤î╤ê╨░╨╡╤é╤ü╤Å. 1.0 - ╨╝╨░╨║╤ü╨╕╨╝╨░╨╗╤î╨╜╨░╤Å ╨║╨░╨╝╤â╤ä╨╗╨╕╤Ç╨╛╨▓╨░╨╜╨╜╨╛╤ü╤é╤î. -->
  9.             <!--TimeBeforeSniperCamouflage: ╨▓╤Ç╨╡╨╝╤Å, ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╨╜╤â╨╢╨╜╨╛ ╤ü╨╜╨░╨╣╨┐╨╡╤Ç╤â ╤ü╤é╨╛╤Å╤é╤î ╨▓ idle ╨┐╨╡╤Ç╨╡╨┤ ╤é╨╡╨╝, ╨║╨░╨║ ╨╖╨░╨║╨░╨╝╤â╤ä╨╗╨╕╤Ç╨╛╨▓╨░╤é╤î╤ü╤Å ( ticks )-->
  10.             <!--TimeOfLyingUnderFire: ╨▓╤Ç╨╡╨╝╤Å ╨╗╨╡╨╢╨░╨╜╨╕╤Å ╨┐╨╛╨┤ ╨╛╨│╨╜╤æ╨╝ ( ticks )-->
  11.             <!--LyingSoldierCover: ╨▓╨╡╤Ç╨╛╤Å╤é╨╜╨╛╤ü╤é╤î ╨┐╨╛╨┐╨░╨┤╨░╨╜╨╕╤Å ╨▓ ╨╗╨╡╨╢╨░╤ë╨╡╨│╨╛ ╤ü╨╛╨╗╨┤╨░╤é╨░ -->
  12.             <!--RadiusOfFormation: ╨╝╨░╨║╤ü╨╕╨╝╨░╨╗╤î╨╜╨╛╨╡ ╤Ç╨░╤ü╤ü╤é╨╛╤Å╨╜╨╕╨╡ ╤â╨▒╨╡╨│╨░╨╜╨╕╤Å ╨╛╤é ╤å╨╡╨╜╤é╤Ç╨░ ╤ä╨╛╤Ç╨╝╨░╤å╨╕╨╕ ( ai points )-->
  13.             <!--LyingSpeedFactor: ╨╝╨╜╨╛╨╢╨╕╤é╨╡╨╗╤î ╨╜╨░ ╤ü╨║╨╛╤Ç╨╛╤ü╤é╤î ╨┐╤Ç╨╕ ╨┐╨╛╨╗╨╖╨░╨╜╨╕╨╕-->
  14.             <!--SpyGlassRadius: ╤Ç╨░╨┤╨╕╤â╤ü ╨╛╨▒╨╖╨╛╤Ç╨░ ╨▒╨╕╨╜╨╛╨║╨╗╤Å ( ai points ) -->
  15.             <!--SpyGlassAngle: ╤â╨│╨╛╨╗ ╨╛╨▒╨╖╨╛╤Ç╨░ ╨▒╨╕╨╜╨╛╨║╨╗╤Å ( ╨│╤Ç╨░╨┤╤â╤ü╤ï, ╨┐╨╛╨╗╨╜╤ï╨╣ ╤â╨│╨╛╨╗ ) -->
  16.             <!--StandLieRandomDelay: random ╨╜╨░ ╨╖╨░╨╗╨╡╨│╨░╨╜╨╕╨╡/╨▓╤ü╤é╨░╨▓╨░╨╜╨╕╨╡ ( ticks )-->
  17.             <!--MaxDistanceToThrowGrenade: ╨╝╨░╨║╤ü╨╕╨╝╨░╨╗╤î╨╜╨╛╨╡ ╤Ç╨░╤ü╤ü╤é╨╛╤Å╨╜╨╕╨╡, ╨╜╨░╤ç╨╕╨╜╨░╤Å ╤ü ╨║╨╛╤é╨╛╤Ç╨╛╨│╨╛ ╤ü╨╛╨╗╨┤╨░╤é ╨┐╤ï╤é╨░╨╡╤é╤ü╤Å ╨▒╤Ç╨╛╤ü╨╕╤é╤î ╨│╤Ç╨░╨╜╨░╤é╤â (ai points) -->
  18.         </Infantry>
  19.         <General TimeDontSeeTheEnemyBeforeForget="30000" TimeDontSeeAABeforeForget="300000" PlayerForceMultiply="2.0" UpdatePeriod="2000">
  20.             <Aviation ScoutFreePoint="1024" ScoutPointsPerMap="4" PeriodMax="30000" PeriodMin="25000" FighterPeriodMax="2000" FighterPeriodMin="1000" LongPeriodProbability="0.3" PeriodMultiply="2.0" FighterInterceptOffset="1000">
  21.                 <!--FighterInterceptOffset - ╨╜╨░ ╤é╨░╨║╨╛╨╝ ╤Ç╨░╤ü╤ü╤é╨╛╤Å╨╜╨╕╨╕ ╨╛╤é ╨│╨╡╨╜╨╡╤Ç╨░╨╗╤î╤ü╨║╨╕╤à ╤Ä╨╜╨╕╤é╨╛╨▓ ╨▒╤â╨┤╨╡╤é ╨┐╨╛╨┐╤ï╤é╨║╨░ ╨┐╨╡╤Ç╨╡╤à╨▓╨░╤é╨╕╤é╤î ╨╕╤ü╤é╤Ç╨╡╨▒╨╕╤é╨╡╨╗╤Å╨╝╨╕ ╨▓╤Ç╨░╨╢╨╡╤ü╨║╨╕╨╡ ╤ü╨░╨╝╨╛╨╗╨╡╤é╤ï.-->
  22.                 <!--LongPeriodProbability - c ╤ü ╤é╨░╨║╨╛╨╣ ╨▓╨╡╤Ç╨╛╤Å╤é╨╜╨╛╤ü╤é╤î╤Ä ╨┐╨╡╤Ç╨╕╨╛╨┤ ╨┐╤Ç╨╛╨▓╨╡╤Ç╨║╨╕ ╨▓╤ï╨╗╨╡╤é╨░ ╤ü╨░╨╝╨╛╨╗╨╡╤é╨╛╨▓ ╨▒╤â╨┤╨╡╤é ╤â╨▓╨╡╨╗╨╕╤ç╨╡╨╜ ╨▓ PeriodMultiply ╤Ç╨░╨╖.-->
  23.                 <!--FighterPeriodMax / FighterPeriodMin - ╤Ç╨░╨╖ ╨▓ ╤ì╤é╨╛ ╨▓╤Ç╨╡╨╝╤Å FIGHTER ╨▓╤ï╨╗╨╡╤é╤Å╤é - ╨╡╨╗╨╕ ╨╡╤ü╤é╤î ╤â╨│╤Ç╨╛╨╖╨░, ╤ç╤é╨╛ ╨▓╤Ç╨░╨│╨╕ ╨┐╤Ç╨╛╨╗╨╡╤é╤Å╤é ╨╜╨░╨┤ ╨╜╨░╤ê╨╕╨╝╨╕ ╤Ä╨╜╨╕╤é╨░╨╝╨╕.-->
  24.                 <!--PeriodMax / PeriodMin - ╤Ç╨░╨╖ ╨▓ ╤ì╤é╨╛ ╨▓╤Ç╨╡╨╝╤Å ╤ü╨░╨╝╨╛╨╗╨╡╤é╤ï ╨▓╤ï╨╗╨╡╤é╤Å╤é - ╨╡╨╗╨╕ ╨╕╤à ╨║╤é╨╛-╨╜╨╕╨▒╤â╨┤╤î ╨┐╨╛╨╖╨▓╨░╨╗.-->
  25.                 <!--ScoutFreePoint - ╨▓ ╤é╨╛╤ç╨║╤â ╨┐╨╛╤ê╨╗╨╡╤é╤ü╤Å Scout, ╨╡╤ü╨╗╨╕ ╨▓ ╤ì╤é╨╛╨╝ ╤Ç╨░╨┤╨╕╤â╤ü╨╡ ╨╜╨╡╤é ╤Ä╨╜╨╛╤é╨╛╨▓ ╨│╨╡╨╜╨╡╤Ç╨░╨╗╨░.-->
  26.                 <!--ScoutPointsPerMap - ╨▓ ╨║╨░╤Ç╤é╤â ╤Ç╨░╨▓╨╜╨╛╨╝╨╡╤Ç╨╜╨╛╨╣ ╤ü╨╡╤é╨║╨╛╨╣ ╨╜╨░╨╜╨╡╤ü╤â╤é╤ü╤Å ╤é╨╛╤ç╨║╨╕ ( ╨▓ ╨║╨╛╨╗╨╕╤ç╨╡╤ü╤é╨▓╨╡ subj * subj ) ╨╕ ╨╕╨╖ ╨╜╨╕╤à ╨▓╨╡╨▒╨╡╤Ç╤â╤é╤ü╤Å ╨╜╤â╨╢╨╜╤ï╨╡ ╨╕ ╨┐╨╛ ╨╜╨╕╨╝ ╨┐╨╛╤ê╨╗╨╡╤é╤ü╤Å ╤ü╨║╨░╤â╤é.-->
  27.             </Aviation>
  28.             <Swarm WaitTime="10" WaitTimeRandom="5" MinWeight="139" WeightCoefficient="1.0" IterationDuration="120" IterationDurationRandom="20" Iterations="5">
  29.                 <!--IterationDurationRandom + IterationDuration - ╨▓╤Ç╨╡╨╝╤Å ╨╛╨┤╨╜╨╛╨╣ ╨╕╤é╨╡╤Ç╨░╤å╨╕╨╕ ╨░╤é╨░╨║╨╕. ╨ÿ╤é╨╡╤Ç╨░╤å╨╕╤Å ╨╖╨░╨▓╨╡╤Ç╤ê╨░╨╡╤é╤ü╤Å ╨┐╨╛ ╨╕╤ü╤é╨╡╤ç╨╡╨╜╨╕╨╕ ╤ì╤é╨╛╨│╨╛ ╨▓╤Ç╨╡╨╝╨╡╨╜╨╕ ╨╕╨╗╨╕ ╨║╨╛╨│╨┤╨░ ╨▓╤ü╨╡ ╤é╨░╨╜╨║╨╕ ╤ü╤é╨╛╤Å╤é ╨▒╨╡╨╖ ╨┤╨╡╨╗╨░.-->
  30.                 <!--WaitTimeRandom + WaitTime - ╤ü╤é╨╛╨╗╤î╨║╨╛ ╨▓╤Ç╨╡╨╝╨╡╨╜╨╕╤Å ╨▒╤â╨┤╤â╤é ╨╢╨┤╨░╤é╤î, ╨┐╨╛╨║╨░ ╤ü╨╛╨▒╨╡╤Ç╨╡╤é╤ü╤Å ╤â╨┤╨░╤Ç╨╜╤ï╨╣ ╨║╤â╨╗╨░╨║ (╨╛╤é╤ü╤é╨░╨▓╤ê╨╕╤à ╨╜╨╡ ╨┤╨╛╨╢╨╕╨┤╨░╤Ä╤é╤ü╤Å). ╨¢╨╕╨▒╨╛ ╨║╨╛╨│╨┤╨░ ╨▓╤ü╨╡ ╨┐╨╛╨┤╨╛╤ê╨╗╨╕ (╨╛╤é╤ü╤é╨░╨▓╤ê╨╕╤à ╨╜╨╡╤é). ╤ü╨╡╨║╤â╨╜╨┤╤ï.-->
  31.                 <!--MinWeight - ╨Æ╤ï╨▒╨╕╤Ç╨░╨╡╤é╤ü╤Å ╨║╨▓╨░╨┤╤Ç╨░╤é ╤ü ╨╜╨░╨╕╨▒╨╛╨╗╤î╤ê╨╕╨╝ ╨▓╨╡╤ü╨╛╨╝, ╨╡╤ü╨╗╨╕ ╤ì╤é╨╛╤é ╨▓╨╡╤ü ╨┐╤Ç╨╡╨▓╨╛╤ü╤à╨╛╨┤╨╕╤é MinWeight ╤é╨╛ ╤Ç╨░╨╖╤Ç╨╡╤ê╨░╨╡╤é╤ü╤Å ╨░╤é╨░╨║╨░ ╨╝╨╛╨▒╨╕╨╗╤î╨╜╤ï╨╝╨╕ ╤Ç╨╡╨╖╨╡╤Ç╨▓╨░╨╝╨╕-->
  32.                 <!--WeightCoefficient - ╨¥╨░╨▒╨╕╤Ç╨░╤Ä╤é╤ü╤Å ╨▓╤ü╨╡ ╨╝╨╛╨▒╨╕╨╗╤î╨╜╤ï╨╡ ╤Ç╨╡╨╖╨╡╤Ç╨▓╤ï ╤ü ╨▓╨╡╤ü╨╛╨╝, ╨┐╨╛ ╤ä╨╛╤Ç╨╝╤â╨╗╨╡ WeightCoefficient * fWeight ╨║╨╗╨╡╤é╨║╨╕ ╨░, ╤ü╨╛╨▒╨╕╤Ç╨░╤Ä╤é╤ü╤Å ╨▓ ┬½╨║╤Ç╤â╨│╨╡ ╨▓╤ü╤é╤Ç╨╡╤ç╨╕┬╗ ╨╕ ╨╜╨░╨┐╤Ç╨░╨▓╨╗╤Å╤Ä╤é╤ü╤Å ╨▓ ╨║╨▓╨░╨┤╤Ç╨░╤é ╤ü ╨▓╤Ç╨░╨│╨╛╨╝.-->
  33.                 <!--Iterations - ╨ƒ╨╛╤ü╨╗╨╡ ╨▓╤ï╨┐╨╛╨╗╨╜╨╡╨╜╨╕╤Å Swarm ╤é╨░╨╜╨║╨╕ ╨╛╤ü╤é╨░╨╜╨░╨▓╨╗╨╕╨▓╨░╤Ä╤é╤ü╤Å ╨╕ ╨┐╤Ç╨╕╨╜╨╕╨╝╨░╨╡╤é╤ü╤Å ╤Ç╨╡╤ê╨╡╨╜╨╕╨╡ ╨┐╨╛╤ü╨╗╨░╤é╤î ╨╕╤à ╨╜╨░ ╨▓╤é╨╛╤Ç╤â╤Ä ╨░╤é╨░╨║╤â ╨╕╨╗╨╕ ╨▓╨╡╤Ç╨╜╤â╤é╤î ╨▓ ╤Ç╨╡╨╖╨╡╤Ç╨▓. ╨£╨░╨║╤ü╨╕╨╝╨░╨╗╤î╨╜╨╛╨╡ ╨║╨╛╨╗╨╕╤ç╨╡╤ü╤é╨▓╨╛ ╨░╤é╨░╨║ ╨╖╨░╨┤╨░╨╡╤é╤ü╤Å Iterations-->
  34.             </Swarm>
  35.             <Intendant ProbabilityToRepairStorage="0.1" ProbabilityToRecaptureStorage="0.2" ResupplyCellPeriodAfterDeath="60" ResupplyCellPeriodAfterDeathRandom="30" RecaptureStorageMaxUnits="200" DangerousCellRadius="1280">
  36.                 <!--DangerousCellRadius - ╨▓ ╤ì╤é╨╛╨╝ ╤Ç╨░╨┤╨╕╤â╤ü╨╡ ╨╛╤é ╨║╨╗╨╡╤é╨║╨╕, ╨▓ ╨║╨╛╤é╨╛╤Ç╤â╤Ä ╨┐╨╛╨╡╤à╨░╨╗ ╨│╤Ç╤â╨╖╨╛╨▓╨╕╨║, ╨▓ ╤ü╨╗╤â╤ç╨░╨╡ ╨╡╨│╨╛ ╤ü╨╝╨╡╤Ç╤é╨╕ ╨▓╤ü╨╡ ╨║╨╗╨╡╤é╨║╨╕ ╨▒╤â╨┤╤â╤é ╨┐╨╛╨╝╨╡╤ç╨╡╨╜╤ï ╨║╨░╨║ ╨╛╨┐╨░╤ü╨╜╤ï╨╡ ╨╕ ╨▒╨╛╨╗╤î╤ê╨╡ ╨│╤Ç╤â╨╖╨╛╨▓╨╕╨║╨╕ ╨▓ ╨╜╨╕╤à ╨╜╨╡ ╨┐╨╛╨╡╨┤╤â╤é, ╨┐╨╛╨║╨░ ╨╜╨╡ ╨┐╤Ç╨╛╨╣╨┤╨╡╤é ╨╖╨░╨┤╨░╨╜╨╜╨╛╨╡ ╨▓╤Ç╨╡╨╝╤Å.-->
  37.                 <!--ProbabilityToRecaptureStorage - ╤Ç╨░╨╖ ╨▓ UpdatePeriod ╨▒╤â╨┤╨╡╤é ╨║╨╕╨┤╨░╤é╤î╤ü╤Å ╤Ç╨░╨╜╨┤╨╛╨╝ ╨╕ ╨╡╤ü╨╗╨╕ ╨▓╤ï╨┐╨░╨┤╨╡╤é, ╤é╨╛ ╨│╨╡╨╜╨╡╤Ç╨░╨╗ ╨┐╨╛╤ê╨╗╨╡╤é ╨▓╨╛╨╣╤ü╨║╨░ _╨╛╤é╨▒╨╕╨▓╨░╤é╤î_ ╤à╤Ç╨░╨╜╨╕╨╗╨╕╤ë╨╡.-->
  38.                 <!--ProbabilityToRepairStorage - ╤Ç╨░╨╖ ╨▓ UpdatePeriod ╨▒╤â╨┤╨╡╤é ╨║╨╕╨┤╨░╤é╤î╤ü╤Å ╤Ç╨░╨╜╨┤╨╛╨╝ ╨╕ ╨╡╤ü╨╗╨╕ ╨▓╤ï╨┐╨░╨┤╨╡╤é, ╤é╨╛ ╨│╨╡╨╜╨╡╤Ç╨░╨╗ ╨┐╨╛╤ê╨╗╨╡╤é ╤ç╨╕╨╜╨╕╤é╤î ╤à╤Ç╨░╨╜╨╕╨╗╨╕╤ë╨╡.-->
  39.                 <!--ResupplyCellPeriodAfterDeath (seconds) - ╨▓ ╤ü╨╗╤â╤ç╨░╨╡ ╤ü╨╝╨╡╤Ç╤é╨╕ ╨│╤Ç╤â╨╖╨╛╨▓╨╕╨║╨░ ╨╜╨░ ╨╖╨░╨┤╨░╨╜╨╕╨╕ ╨║╨╗╨╡╤é╨║╨░, ╨▓ ╨║╨╛╤é╨╛╤Ç╤â╤Ä ╨▓╤ï╨╖╨▓╨░╨╜ ╨│╤Ç╤â╨╖╨╛╨▓╨╕╨║, ╨┐╨╛╨╝╨╡╤ç╨░╨╡╤é╤ü╤Å ╨║╨░╨║ ╨╛╨┐╨░╤ü╨╜╨░╤Å ╨╜╨░ ╨▓╤Ç╨╡╨╝╤Å Intendant.ResupplyCellPeriodAfterDeath + Intendant.ResupplyCellPeriodAfterDeathRandom. ╨▓ ╨╛╨┐╨░╤ü╨╜╤ï╨╡ ╨║╨╗╨╡╤é╨║╨╕ ╨│╤Ç╤â╨╖╨╛╨▓╨╕╤ç╨║╨╕ ╨╜╨╡ ╨┐╨╛╤ü╤ï╨╗╨░╤Ä╤é╤ü╤Å-->
  40.                 <!--ResupplyCellPeriodAfterDeathRandom (miliseconds) - ╨▓ ╤ü╨╗╤â╤ç╨░╨╡ ╤ü╨╝╨╡╤Ç╤é╨╕ ╨│╤Ç╤â╨╖╨╛╨▓╨╕╨║╨░ ╨╜╨░ ╨╖╨░╨┤╨░╨╜╨╕╨╕ ╨║╨╗╨╡╤é╨║╨░, ╨▓ ╨║╨╛╤é╨╛╤Ç╤â╤Ä ╨▓╤ï╨╖╨▓╨░╨╜ ╨│╤Ç╤â╨╖╨╛╨▓╨╕╨║, ╨┐╨╛╨╝╨╡╤ç╨░╨╡╤é╤ü╤Å ╨║╨░╨║ ╨╛╨┐╨░╤ü╨╜╨░╤Å ╨╜╨░ ╨▓╤Ç╨╡╨╝╤Å Intendant.ResupplyCellPeriodAfterDeath + Intendant.ResupplyCellPeriodAfterDeathRandom. ╨▓ ╨╛╨┐╨░╤ü╨╜╤ï╨╡ ╨║╨╗╨╡╤é╨║╨╕ ╨│╤Ç╤â╨╖╨╛╨▓╨╕╤ç╨║╨╕ ╨╜╨╡ ╨┐╨╛╤ü╤ï╨╗╨░╤Ä╤é╤ü╤Å-->
  41.                 <!--RecaptureStorageMaxUnits - ╨╝╨░╨║╤ü╨╕╨╝╨░╨╗╤î╨╜╨░╤Å ╤ü╤â╨╝╨╝╨░╤Ç╨╜╨░╤Å ╤ü╤é╨╛╨╕╨╝╨╛╤ü╤é╤î ╤Ä╨╜╨╕╤é╨╛╨▓ ╨┤╨╗╤Å ╨┐╨╡╤Ç╨╡╨╖╨░╤à╨▓╨░╤é╨░ General.Intendant.RecaptureStorageMaxUnits-->
  42.             </Intendant>
  43.             <Artillery TimeToForgetAntiArtillery="20000" TimeToForgetUnit="60000" TimeToArtilleryFire="0" ProbabilityToShootAfterArtilleryFire="1.0" ShootsOfArtilleryFire="10" MinWeightToArtilleryFire="50" MinWeightToSendBombers="119">
  44.                 <!--TimeToForgetAntiArtillery: ╨▓╤Ç╨╡╨╝╤Å ╨╖╨░╨▒╤ï╨▓╨░╨╜╨╕╤Å ╨╛╨▒ ╨░╨╜╤é╨╕╨░╤Ç╤é╨╕╨╗╨╗╨╡╤Ç╨╕╨╣╤ü╨║╨╛╨╝ ╨║╤Ç╤â╨│╨╡ (ticks) -->
  45.                 <!--TimeToForgetUnit: ╨▓╤Ç╨╡╨╝╤Å ╨╖╨░╨▒╤ï╨▓╨░╨╜╨╕╤Å ╨╛ ╤Ä╨╜╨╕╤é╨╡ (ticks) -->
  46.                 <!--TimeToArtilleryFire: ╨▓╨╡╤Ç╨╛╤Å╤é╨╜╨╛╤ü╤é╨╜╨╛╨╡ ╨▓╤Ç╨╡╨╝╤Å ╨┤╨╗╤Å ╨╛╨▒╤ü╤é╤Ç╨╡╨╗╨░ ╨┐╨╛╨╖╨╕╤å╨╕╨╣ ╨▓╤Ç╨░╨│╨░ (ticks)  -->
  47.                 <!--ProbabilityToShootAfterArtilleryFire: ╨▓╨╡╤Ç╨╛╤Å╤é╨╜╨╛╤ü╤é╤î, ╤ü ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╨▒╤â╨┤╨╡╤é ╨┐╤Ç╨╛╨▓╨╡╨┤╤æ╨╜ ╨╛╨▒╤ü╤é╤Ç╨╡╨╗ ╨┐╨╛╤ü╨╗╨╡ ╨┐╤Ç╨╛╤ê╨╡╤ü╤é╨▓╨╕╤Å TimeToArtilleryFire -->
  48.                 <!--ShootsOfArtilleryFire: ╨║╨╛╨╗╨╕╤ç╨╡╤ü╤é╨▓╨╛ ╨▓╤ï╤ü╤é╤Ç╨╡╨╗╨╛╨▓, ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╨│╨╡╤Ç╨╡╨╜╨░╨╗ ╤ü╨┤╨╡╨╗╨░╨╡╤é ╨░╤Ç╤é╨╕╨╗╨╗╨╡╤Ç╨╕╨╡╨╣ (╨╛╨┐╤Ç╨╡╨┤╨╡╨╗╤Å╨╡╤é╤ü╤Å ╤ü╨░╨╝╨╛╨╣ ╤é╨╛╤Ç╨╝╨╛╨╖╨╜╨╛╨╣ ╨┐╤â╤ê╨║╨╛╨╣)-->
  49.                 <!--MinWeightToArtilleryFire: ╨╝╨╕╨╜╨╕╨╝╨░╨╗╤î╨╜╤ï╨╣ ╨▓╨╡╤ü ╤Å╤ç╨╡╨╣╨║╨╕ ╨┤╨╗╤Å ╨╛╨▒╤ü╤é╤Ç╨╡╨╗╨░ ╨╡╤æ ╨░╤Ç╤é╨╕╨╗╨╗╨╡╤Ç╨╕╨╡╨╣ -->
  50.                 <!--MinWeightToSendBombers: ╨╝╨╕╨╜╨╕╨╝╨░╨╗╤î╨╜╤ï╨╣ ╨▓╨╡╤ü ╤Å╤ç╨╡╨╣╨║╨╕ ╨┤╨╗╤Å ╨┐╨╛╤ü╤ï╨╗╨║╨╕ ╨╜╨░ ╨╜╨╡╤æ ╨▒╨╛╨╝╨▒╨╡╤Ç╨╛╨▓ -->
  51.             </Artillery>
  52.             <!--TimeDontSeeTheEnemyBeforeForget - ╨▓ ╨╝╨╕╨╗╨╗╨╕╤ü╨╡╨║╤â╤Ç╨┤╨░╤à, ╨▓╤Ç╨╡╨╝╤Å ╨╖╨░ ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╨▓╤Ç╨░╨│╨╕, ╨▓╤ï╤ê╨╡╨┤╤ê╨╕╨╡ ╨╖╨░ ╨┐╤Ç╨╡╨┤╨╡╨╗╤ï ╨▓╤ï╨╕╨┤╨╕╨╝╨╛╤ü╤é╨╕ ╨╖╨░╨▒╤ï╨▓╨░╤Ä╤é╤ü╤Å.-->
  53.             <!--TimeDontSeeAABeforeForget - ╨▓ ╨╝╨╕╨╗╨╗╨╕╤ü╨╡╨║╤â╤Ç╨┤╨░╤à, ╨▓╤Ç╨╡╨╝╤Å ╨╖╨░ ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╨ù╨ò╨¥╨ÿ╨ó╨Ü╨ÿ, ╨▓╤ï╤ê╨╡╨┤╤ê╨╕╨╡ ╨╖╨░ ╨┐╤Ç╨╡╨┤╨╡╨╗╤ï ╨▓╤ï╨╕╨┤╨╕╨╝╨╛╤ü╤é╨╕ ╨╖╨░╨▒╤ï╨▓╨░╤Ä╤é╤ü╤Å.-->
  54.             <!--PlayerForceMultiply - ╨▓╨╛ ╤ü╤é╨╛╨╗╤î╨║╨╛ ╤Ç╨░╨╖ ╨╜╨░╤ü╤é╤â╨┐╨░╤Ä╤ë╨╕╨╡ ╤ü╨╕╨╗╤ï ╨╕╨│╤Ç╨╛╨║╨░ ╤ü╤ç╨╕╤é╨░╤Ä╤é╤ü╤Å ╤ü╨╕╨╗╤î╨╜╨╡╨╡ ╤ü╨╕╨╗ ╨│╨╡╨╜╨╡╤Ç╨░╨╗╨░.-->
  55.         </General>
  56.         <Aiming ShturmovikDistanceFactor="100">
  57.             <!--ShturmovikDistanceFactor - ShturmovikDistanceFactor/DistanceInAIPoints + F( ╨║╨╛╤ì╤ä╤ä╨╕╨╗╨╕╨╡╨╜╤é ╨┐╨╛╨╗╤â╤ç╨╡╨╜╨╜╤ï╨╣ ╨╕╨╖ ╤å╨╡╨╗╨╡╤Ç╨░╨╖╤Ç╨╡╤ê╨╡╨╜╨╕╤Å) - ╨┐╨╛╨╗╤â╤ç╨░╨╡╨╝ rating ╤Ä╨╜╨╕╤é╨░ ╨┤╨╗╤Å ╨▓╤ï╨▒╨╛╤Ç╨░ ╤å╨╡╨╗╨╕ ╤ê╤é╤â╤Ç╨╝╨╛╨▓╨╕╨║╨╛╨╝.-->
  58.         </Aiming>
  59.         <Engineers MineVisRadius="96" MineClearRadius="224" EngineerRepearPerQuant="213" EngineerFenceLenghtPerQuant="15" EngineerEntrenchLenghtPerQuant="15" EngineerResupplyPerQuant="320" EngineerMineCheckPeriod="1000" EngineerLoadRuPerQuant="320" TimeQuant="160" EngineerAntitankHealthPerQuant="1.1" MineAPersRuPrice="1000" MineATankRuPrice="2000" AntitankRuPrice="2000" EngineerRuCarryWeight="5000" RepairCostAdjust="175">
  60.             <!--RepairCostAdjust - ╨╝╨╜╨╛╨╢╨╕╤é╨╡╨╗╤î ╤ü╤é╨╛╨╕╨╝╨╛╤ü╤é╨╕ 1 HP ╤â ╨▓╤ü╨╡╤à HPObjects.-->
  61.             <!--MineAPersRuPrice/MineATankRuPrice.AntitankRuPrice - ╤ü╤é╨╛╨╕╨╝╨╛╤ü╤é╤î ╨▓ ╤Ç╨╡╤ü╤â╤Ç╤ü╨░╤à ╨┐╤Ç╨╕ ╨┐╨╛╤ü╤é╨░╨╜╨╛╨▓╨║╨╡ ╨╝╨╕╨╜╤ï.-->
  62.             <!--EngineerRuCarryWeight - ╨╖╨░ ╨╛╨┤╨╕╨╜ ╨┐╨╛╤à╨╛╨┤ ╨║ ╤ü╨║╨╗╨░╨┤╤â 1 ╨╕╨╜╨╢╨╡╨╜╨╡╤Ç ╤ü╤é╨╛╨╗╤î╨║╨╛ RU ╨┐╤Ç╨╕╨╜╨╛╤ü╨╕╤é ╨▓ ╨│╤Ç╤â╨╖╨╛╨▓╨╕╤ç╨╛╨║-->
  63.             <!--EngineerLoadRuPerQuant - ╨┐╤Ç╨╕ ╨╖╨░╨│╤Ç╤â╨╖╨║╨╡ ╤Ç╨╡╤ü╤â╤Ç╤ü╨╛╨▓ ╨▓ ╨│╤Ç╤â╨╖╨╛╨▓╨╕╤ç╨╛╨║-->
  64.             <!--MineVisRadius: ╤Ç╨░╨┤╨╕╤â╤ü, ╨▓ ╨║╨╛╤é╨╛╤Ç╨╛╨╝ ╨╕╨╜╨╢╨╡╨╜╨╡╤Ç ╨▓╨╕╨┤╨╕╤é ╨╝╨╕╨╜╤ï ( ai points )-->
  65.             <!--MineClearRadius: ╤Ç╨░╨┤╨╕╤â╤ü, ╨▓ ╨║╨╛╤é╨╛╤Ç╨╛╨╝ ╨╕╨╜╨╢╨╡╨╜╨╡╤Ç ╤ü╨╜╨╕╨╝╨░╨╡╤é ╨╝╨╕╨╜╤ï ( ai points )-->
  66.             <!--TimeQuant - ╨║╨▓╨░╨╜╤é ╤Ç╨░╨▒╨╛╤é╤ï ╨╕╨╜╨╢╨╡╨╜╨╡╤Ç╨░-->
  67.             <!--EngineerRepearPerQuant - ╤ü╤é╨╛╨╗╤î╨║╨╛ RU ╨╝╨╛╨╢╨╡╤é ╨▒╤ï╤é╤é ╨┐╨╛╤é╤Ç╨░╤ç╨╡╨╜╨╛ ╨▓ TimeQuant ╨╜╨░ ╤Ç╨░╨▒╨╛╤é╤â 1 ╨╕╨╜╨╢╨╡╨╜╨╡╤Ç╨╛╨╝-->
  68.             <!--EngineerFenceLenghtPerQuant - ╨┤╨╗╨╕╨╜╨░ ╨╖╨░╨▒╨╛╤Ç╨░ ╨▓ ╤ü╨╡╨│╨╝╨╡╨╜╤é╨░╤à ╨╖╨░ TimeQuant ╨╜╨░ ╤Ç╨░╨▒╨╛╤é╤â 1 ╨╕╨╜╨╢╨╡╨╜╨╡╤Ç╨╛╨╝-->
  69.             <!--EngineerEntrenchLenghtPerQuant - ╨┤╨╗╨╕╨╜╨░ ╨╛╨║╨╛╨┐╨░ ╨▓ ╤ü╨╡╨│╨╝╨╡╨╜╤é╨░╤à ╨╖╨░ TimeQuant ╨╜╨░ ╤Ç╨░╨▒╨╛╤é╤â 1 ╨╕╨╜╨╢╨╡╨╜╨╡╤Ç╨╛╨╝-->
  70.             <!--EngineerResupplyPerQuant - ╤ü╤é╨╛╨╗╤î╨║╨╛ RU ╨╝╨╛╨╢╨╡╤é ╨▒╤ï╤é╤é ╨┐╨╛╤é╤Ç╨░╤ç╨╡╨╜╨╛ ╨▓ TimeQuant ╨╜╨░ ╤Ç╨░╨▒╨╛╤é╤â 1 ╨╕╨╜╨╢╨╡╨╜╨╡╤Ç╨╛╨╝-->
  71.             <!--EngineerMineCheckPeriod - ╤Ç╨░╨╖ ╨▓ ╤ì╤é╨╛ ╨▓╤Ç╨╡╨╝╤Å (╨╝╤ü) ╨╕╨╜╨╢╨╡╨╜╨╡╤Ç╤ï ╨╛╤ü╨╝╨░╤é╤Ç╨╕╨▓╨░╤Ä╤é ╨╖╨╡╨╝╨╗╤Ä ╨▓ ╨┐╨╛╨╕╤ü╨║╨░╤à  ╨╝╨╕╨╜-->
  72.         </Engineers>
  73.         <Aviation DiveBeforeExplodeTime="5000" DiveAfterExplodeTime="150" FighterPatrolTime="180" FighterPathUpdateTime="500" PlaneTiltPerSecond="20.0" PlaneGuardStateRadius="2560.0" ShturmovikApproachRadius="500.0" PlaneMinHeight="400.0" DivebomberVertManeurRatio="3.0" GunplanesVertManeurRatio="1.0" HeavyFormationDistance="1.5" LightFormationDistance="3.0" PlanesBombHeight="0.8" StartRandom="1.5" ShturmovikPathUpdateTime="3000" MinDiveAngleForDiveBombers="45">
  74.             <GroundAttack VertManeurRatio="1.0" MechNuberToDropBombs="1" InfantryNuberToDropBombs="20">
  75.                 <!--MechNuberToDropBombs - ╨╝╨╕╨╜╨╕╨╝╨░╨╗╤î╨╜╨╛╨╡ ╤ç╨╕╤ü╨╗╨╛ Mech ╤Ä╨╜╨╕╤é╨╛╨▓ ╨╜╨░ ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╨▒╤â╨┤╤â╤é ╤ü╨▒╤Ç╨░╤ü╤ï╨▓╨░╤é╤î╤ü╤Å ╨▒╨╛╨╝╨▒╤ï-->
  76.                 <!--InfantryNuberToDropBombs - ╨╝╨╕╨╜╨╕╨╝╨░╨╗╤î╨╜╨╛╨╡ ╤ç╨╕╤ü╨╗╨╛ Mech ╤Ä╨╜╨╕╤é╨╛╨▓ ╨╜╨░ ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╨▒╤â╨┤╤â╤é ╤ü╨▒╤Ç╨░╤ü╤ï╨▓╨░╤é╤î╤ü╤Å ╨▒╨╛╨╝╨▒╤ï-->
  77.                 <!--PlaneGuardStateRadius - ╤Ç╨░╨┤╨╕╤â╤ü ╨│╨░╤Ç╨┤╨░ ╨▓ ╤é╨╛╤ç╨║╨░╤à ╨┤╨╗╤Å ╤ä╨╣╤é╨╡╤Ç╨╛╨▓-->
  78.             </GroundAttack>
  79.             <!--DiveBeforeExplodeTime - ╨▓╤Ç╨╡╨╝╤Å ╨▓ ╨╝╨╕╨╗╨╕╤ü╨╡╨║╤â╨╜╨┤╨░╤à - ╤ü╤é╨╛╨╗╤î╨║╨╛ ╤ü╨░╨╝╨╛╨╗╨╡╤é ╨▒╤â╨┤╨╡╤é ╨┐╨╕╨║╨╕╤Ç╨╛╨▓╨░╤é╤î, ╨┐╨╡╤Ç╨╡╨┤ ╨▓╨╖╤Ç╤ï╨▓╨╛╨╝ (RND ╨┤╨╛ ╤ì╤é╨╛╨│╨╛ ╨╖╨╜╨░╤ç╨╡╨╜╨╕╤Å)-->
  80.             <!--DiveAfterExplodeTime - ╨▓╤Ç╨╡╨╝╤Å ╨▓ ╨╝╨╕╨╗╨╕╤ü╨╡╨║╤â╨╜╨┤╨░╤à - ╤ü╤é╨╛╨╗╤î╨║╨╛ ╤ü╨░╨╝╨╛╨╗╨╡╤é ╨▒╤â╨┤╨╡╤é ╨┐╨╕╨║╨╕╤Ç╨╛╨▓╨░╤é╤î, ╨┐╨╛╤ü╨╗╨╡ ╨▓╨╖╤Ç╤ï╨▓╨░.-->
  81.             <!--MinDiveAngleForDiveBombers ╨╡╤ü╨┤╨╕ ╤â╨│╨╛╨╗ ╨┐╨╕╨║╨╕╤Ç╨╛╨▓╨░╨╜╨╕╤Å ╨▒╨╛╨╝╨▒╨░╤Ç╨┤╨╕╤Ç╨╛╨▓╤ë╨╕╨║╨░ ╨▒╨╛╨╗╤î╤ê╨╡ ╤ì╤é╨╛╨│╨╛, ╤é╨╛ ╨╛╨╜ - divebomber.-->
  82.             <!--MinHPToShturmovikDropBombsCoeff -  if (hp in radius)*K > BombDamage then bomb!-->
  83.             <!--StartRandom - ╨┤╨╗╤Å ╤Ç╨░╨╜╨┤╨╛╨╝╨╜╨╛╨│╨╛ ╤Ç╨░╨╖╨▒╤Ç╨╛╤ü╨░ ╤é╨╛╤ç╨╡╨║ ╨▓╤ï╨╗╨╡╤é╨░ ╤ü╨░╨╝╨╛╨╗╨╡╤é╨╛╨▓ - ╨▓╨┤╨╛╨╗╤î ╨╜╨░╨┐╤Ç╨░╨▓╨╗╨╡╨╜╨╕╤Å ╨┐╨╛╨╗╨╡╤é╨░ - ╨▓ BoundingBox ╤ü╨░╨╝╨╛╨╗╨╡╤é╨░.-->
  84.             <!--PlanesBombHeight - ╨▓╤ï╤ü╨╛╤é╨░ ╤ü ╨║╨╛╤é╨╛╤Ç╨╛╨╣ ╨╜╨░╤ç╨╕╨╜╨░╤Ä╤é ╤ü╨▒╤Ç╨░╤ü╤ï╨▓╨░╤é╤î ╨▒╨╛╨╝╨▒╤ï divebomers H = (PlaneHeight - PlaneMinHeight) * PlanesBombHeight-->
  85.             <!--HeavyFormationDistance - ╤é╨╛ ╨╢╨╡, ╤ç╤é╨╛ ╨╕ LightFormationDistance ╨╜╨╛ ╨┤╨╗╤Å ╨æ╨╛╨╝╨▒╨╡╤Ç╨╛╨▓ ╨╕ ╨ƒ╨░╤Ç╨░╨┤╤Ç╨╛╨┐╨╡╤Ç╨╛╨▓-->
  86.             <!--DivebomberVertManeurRatio  - ╨▓╨╛ ╤ü╤é╨╛╨╗╤î╨║╨╛ ╤Ç╨░╨╖ ╤Ç╨░╨┤╨╕╤â╤ü ╨▓╨╡╤Ç╤é╨╕╨║╨░╨╗╤î╨╜╨╛╨│╨╛ ╨┐╨╛╨▓╨╛╤Ç╨╛╤é╨░ ╨╝╨╡╨╜╤î╤ê╨╡ ╤Ç╨░╨┤╨╕╤â╤ü╨░ ╨▓╨╕╤Ç╨░╨╢╨░ ( ╤ü╨║╨╛╤Ç╨╛╤ü╤é╤î ╤é╨░╨╜╨│╨░╨╢╨░ ╨▒╨╛╨╗╤î╤ê╨╡ ╤ü╨║╨╛╤Ç╨╛╤ü╤é╨╕ ╨▓╨╕╤Ç╨░╨╢╨░ ) ╨┤╨╗╤Å ╨▒╨╛╨╝╨▒╨╡╤Ç╨╛╨▓ ╨╕ ╤ê╤é╤â╤Ç╨╝╨╛╨▓╨╕╨║╨╛╨▓-->
  87.             <!--ShturmovikApproachRadius - ╤Ç╨░╤ü╤ü╤é╨╛╤Å╨╜╨╕╨╡ ╤ü ╨║╨╛╨│╤é╨╛╤Ç╨╛╨│╨╛ ╤ê╤é╤â╤Ç╨╝╨╛╨▓╨╕╨║ ╨╜╨░╤ç╨╕╨╜╨░╨╡╤é ╨╖╨░╤à╨╛╨┤ ╨╜╨░ ╤å╨╡╨╗╤î.-->
  88.             <!--PlaneMinHeight - ╨╝╨╕╨╜╨╝╨░╨╗╤î╨╜╨░╤Å ╨▓╤ï╤ü╨╛╤é╨░ ╨┐╨╛╨╗╨╡╤é╨░ ╤ü╨░╨╝╨╛╨╗╨╡╤é╨╛╨▓ ╨▓ ╤é╨╛╤ç╨║╨░╤à.-->
  89.             <!--FighterPatrolTime - ╤ü╤é╨╛╨╗╤î╨║╨╛ ╨▓╤Ç╨╡╨╝╨╡╨╜╨╕ Fighter ╨┐╨░╤é╤Ç╤â╨╗╨╕╤Ç╤â╨╡╤é ╤é╨╛╤ç╨║╤â, ╨▓ ╨║╨╛╤é╨╛╤Ç╤â╤Ä ╨╡╨│╨╛ ╨▓╤ï╨╖╨▓╨░╨╗╨╕ (╨▓ ╤ü╨╡╨║╤â╨╜╨┤╨░╤à)-->
  90.             <!--FighterPathUpdateTime - ╤Ç╨░╨╖ ╨▓ ╤ì╤é╨╛ ╨▓╤Ç╨╡╨╝╤Å Fighter ╨┐╤Ç╨╛╨▓╨╡╤Ç╤Å╨╡╤é ╨║╤â╨┤╨░ ╤ü╨╝╨╡╤ü╤é╨╕╨╗╤ü╤Å Bomber ╨╜╨░ ╨║╨╛╤é╨╛╤Ç╤ï╨╣ ╨┐╨╡╤Ç╨▓╤ï╨╣ ╨╜╨░╨┐╨░╨┤╨░╨╡╤é-->
  91.             <!--ShturmovikPathUpdateTime - ╤Ç╨░╨╖ ╨▓ ╤ì╤é╨╛ ╨▓╤Ç╨╡╨╝╤Å Shturmovik  ╨┐╤Ç╨╛╨▓╨╡╤Ç╤Å╨╡╤é ╨║╤â╨┤╨░ ╤ü╨╝╨╡╤ü╤é╨╕╨╗╤ü╤Å Bomber ╨╜╨░ ╨║╨╛╤é╨╛╤Ç╤ï╨╣ ╨┐╨╡╤Ç╨▓╤ï╨╣ ╨╜╨░╨┐╨░╨┤╨░╨╡╤é-->
  92.             <!--PlaneTiltPerSecond - ╤ü╨║╨╛╤Ç╨╛╤ü╤é╤î ╨║╤Ç╨╡╨╜╨░ ╤ü╨░╨╝╨╛╨╗╨╡╤é╨╛╨▓, ╨║╨╛╤é╨╛╤Ç╤ï╨╡ ╨╝╨╛╨│╤â╤é ╨║╤Ç╨╡╨╜╨╕╤é╤î╤ü╤Å -->
  93.             <!--PlaneGuardStateRadius - ╤Ç╨░╨┤╨╕╤â╤ü ╨│╨░╤Ç╨┤╨░ ╨▓ ╤é╨╛╤ç╨║╨░╤à ╨┤╨╗╤Å ╤ä╨╣╤é╨╡╤Ç╨╛╨▓-->
  94.         </Aviation>
  95.         <Buildings DefaultFireplaceCoverage="0.2" CureSpeedInBuilding="0.005" TimeOfBuildingAlarm="8000" CampingTime="2000" InsideObjWeaponFactor="0.5" InsideObjCombatPeriod="200" BurningSpeed="0.0002" HPPercentToEscapeFromBuilding="0.1">
  96.             <!--DefaultFireplaceCoverage - cover ╨┤╨╗╤Å ╤ü╤é╤Ç╨╡╨╗╨║╨╛╨▓╤ï╤à ╤Å╤ç╨╡╨╡╨║ ╨▓ ╨╖╨┤╨░╨╜╨╕╤Å╤à. FinalCover = DefaultFireplaceCoverage * Building->FireplaceCoverage-->
  97.             <!--CureSpeedInBuilding: ╤ü╨║╨╛╤Ç╨╛╤ü╤é╤î ╨╗╨╡╤ç╨╡╨╜╨╕╤Å ╨▓ ╨╖╨┤╨░╨╜╨╕╤Å╤à ( HP / tick )-->
  98.             <!--TimeOfBuildingAlarm: ╨▓╤Ç╨╡╨╝╤Å, ╨▓ ╤é╨╡╤ç╨╡╨╜╨╕╨╕ ╨║╨╛╤é╨╛╤Ç╨╛╨│╨╛ ╤é╤Ç╨╡╨▓╨╛╨│╨░ ╨▓ ╨╖╨┤╨░╨╜╨╕╨╕ ( ticks )-->
  99.             <!--CampingTime: ╨▓╤Ç╨╡╨╝╤Å, ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╤ü╨╛╨╗╨┤╨░╤é╤ï ╤ü╨╛╨▒╨╕╤Ç╨░╤Ä╤é╤ü╤Å ╨▓ ╨╖╨┤╨░╨╜╨╕╨╕ ╨┐╨╡╤Ç╨╡╨┤ ╤â╤ç╨░╤ü╤é╨╕╨╡╨╝ ╨▓ ╤ê╤é╤â╤Ç╨╝╨╡ ( ai ticks )-->
  100.             <!--InsideObjWeaponFactor: ╨╝╨╜╨╛╨╢╨╕╤é╨╡╨╗╤î ╨╜╨░ weapon range ╨┐╤Ç╨╕ ╤ü╤é╤Ç╨╡╨╗╤î╨▒╨╡ ╤ü╨╛╨╗╨┤╨░╤é╨╕╨║╨╛╨▓ ╨▓╨╜╤â╤é╤Ç╨╕ ╨╛╨▒╤è╨╡╨║╤é╨░-->
  101.             <!--InsideObjCombatPeriod: ╨┐╨╡╤Ç╨╕╨╛╨┤ ╨▓╤Ç╨╡╨╝╨╡╨╜╨╕, ╤ü ╨║╨╛╤é╨╛╤Ç╤ï╨╝ ╨║╨╛╨╝╨▒╨░╤é╤Å╤é╤ü╤Å ╨┤╨▓╨░ ╤ü╨╛╨╗╨┤╨░╤é╨░ ╨▓╨╜╤â╤é╤Ç╨╕ ╨╛╨▒╤è╨╡╨║╤é╨░ ( ai ticks ) -->
  102.             <!--BurningSpeed: ╤ü╨║╨╛╤Ç╨╛╤ü╤é╤î ╨│╨╛╤Ç╨╡╨╜╨╕╤Å ( % ╨╛╤é max hp / ai tick )-->
  103.             <!--HPPercentToEscapeFromBuilding: ╨┐╤Ç╨╛╤å╨╡╨╜╤é╤ï ╨╖╨┤╨╛╤Ç╨╛╨▓╤î╤Å ╨╖╨┤╨░╨╜╨╕╤Å, ╨┐╤Ç╨╕ ╨║╨╛╤é╨╛╤Ç╤ï╤à ╤ü╨╛╨╗╨┤╨░╤é╤ï ╨╕╨╖ ╨╜╨╡╨│╨╛ ╨▓╤ï╨▒╨╡╨│╨░╤Ä╤é-->
  104.         </Buildings>
  105.         <Artillery ThresholdInstallTime="0" ShootsToRange="4" RangedDispersionRadiusBonus="0.7" RangedAreaRadius="716" MaxAntiArtilleryRadius="6400" MinAntiArtilleryRadius="384" ShotsToMinimizeLocationRadius="13" RevealCirclePeriod="3000" RadiusToStartAntiartilleryFire="640" RelocationRadius="160" AudibilityTime="20000" ArtilleryRevealCoefficient="1000">
  106.             <DispersionRatio LineMin="1.0" LineMax="1.0" HowitserMin="1.0" HowitserMax="2.0" BombMin="2.0" BombMax="2.0" CannonMin="3.0" CannonMax="3.5" RocketMin="1.0" RocketMax="0.5" GrenadeMin="1.0" GrenadeMax="1.0">
  107.                 <!--Min/Max - ╨┤╨╗╤Å ╤ü╨╛╨╛╤é╨▓╨╡╤é╤ü╤é╨▓╤â╤Ä╤ë╨╡╨╣ ╤é╤Ç╨░╨╡╨║╤é╨╛╤Ç╨╕╨╕ ╨╛╤é╨╜╨╛╤ê╨╡╨╜╨╕╨╡ ╤Ç╨░╨╖╨▒╤Ç╨╛╤ü╨░ ╨▓╨┤╨╛╨╗╤î ╤é╤Ç╨░╨╡╨║╤é╨╛╤Ç╨╕╨╕ ╨║ ╤Ç╨░╨╖╨▒╤Ç╨╛╤ü╤â ╨┐╨╡╤Ç╨┐╨╡╨╜╨┤╨╕╨║╤â╨╗╤Å╤Ç╨╜╨╛ ╨╡╨╣-->
  108.             </DispersionRatio>
  109.             <!--ArtilleryRevealCoefficient - ╤ì╤é╨╛ ╤ç╨╕╤ü╨╗╨╛ ╨┤╨╡╨╗╨╕╤é╤ü╤Å ╨╜╨░ RevealRdius ╨╛╤Ç╤â╨╢╨╕╤Å ╨╕ ╤â╨╝╨╜╨╛╨╢╨░╨╡╤é╤ü╤Å ╨╜╨░ AntiArtilleryRadius ╨┐╤Ç╨╕ ╨╛╤é╤Ç╨╕╤ü╨╛╨▓╨║╨╡ ╨║╤Ç╤â╨│╨╛╨▓ ╨┐╤Ç╨╕ ╨░╨╜╤é╨╕╨░╤Ç╤é╨╕╨╗╨╗╨╡╤Ç╨╕╤ü╤é╤ü╨║╨╛╨╣ ╨▒╨╛╤Ç╤î╨▒╨╡-->
  110.             <!--ThresholdInstallTime: ╨┐╨╛╤Ç╨╛╨│╨╛╨▓╨╛╨╡ ╨▓╤Ç╨╡╨╝╤Å install/uninstall ╨┤╨╗╤Å ╤é╨╛╨│╨╛, ╤ç╤é╨╛╨▒╤ï ╨┐╤â╤ê╨║╨╕ ╨┤╨╡╨╗╨░╨╗╨╕ install/uninstall ╤ü╨░╨╝╨╛╤ü╤é╨╛╤Å╤é╨╡╨╗╤î╨╜╨╛ ( ai ticks ) -->
  111.             <!--ShootsToRange: ╨║╨╛╨╗╨╕╤ç╨╡╤ü╤é╨▓╨╛ ╨▓╤ï╤ü╤é╤Ç╨╡╨╗╨╛╨▓ ╨┤╨╗╤Å ╨┐╤Ç╨╕╤ü╤é╤Ç╨╡╨╗╨║╨╕ ╨░╤Ç╤é╨╕╨╗╨╗╨╡╤Ç╨╕╨╕ ╨┐╨╛ ╨╛╨▒╨╗╨░╤ü╤é╨╕ -->
  112.             <!--RandgedDispersionRadiusBonus: ╨║╨╛╤ì╤ä╤ä╨╕╤å╨╕╨╡╨╜╤é ╨╜╨░ dispersion ╨╡╤ü╨╗╨╕ ╨▓╨╡╨┤╤æ╤é╤ü╤Å ╤ü╤é╤Ç╨╡╨╗╤î╨▒╨░ ╨┐╨╛ ╨┐╤Ç╨╕╤ü╤é╤Ç╨╡╨╗╤Å╨╜╨╜╨╛╨╣ ╨╛╨▒╨╗╨░╤ü╤é╨╕ -->
  113.             <!-- RangedAreaRadius: ╤Ç╨░╨┤╨╕╤â╤ü ╨╛╨▒╨╗╨░╤ü╤é╨╕ ╨┐╤Ç╨╕╤ü╤é╤Ç╨╡╨╗╨║╨╕ ( ai points )-->
  114.             <!--RelocationRadius: ╤Ç╨░╤ü╤ü╤é╨╛╤Å╨╜╨╕╨╡, ╨╜╨░ ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╨╜╤â╨╢╨╜╨╛ ╤ü╨╝╨╡╤ü╤é╨╕╤é╤î╤ü╤Å ╨░╤Ç╤é╨╕╨╗╨╗╨╡╤Ç╨╕╨╕, ╤ç╤é╨╛╨▒╤ï ╤ü╨▒╤Ç╨╛╤ü╨╕╤é╤î info ╨╛ ╨╡╤æ ╨╝╨╡╤ü╤é╨╛╨╜╨░╤à╨╛╨╢╨┤╨╡╨╜╨╕╨╕ ( ai points )-->
  115.             <!--MaxAntiArtilleryRadius: ╨╝╨░╨║╤ü╨╕╨╝╨░╨╗╤î╨╜╤ï╨╣ ╤Ç╨░╨┤╨╕╤â╤ü ╨║╤Ç╤â╨╢╨╛╤ç╨║╨░ ╨▓╨╛╨║╤Ç╤â╨│ ╤ü╤é╤Ç╨╡╨╗╤Å╤Ä╤ë╨╕╨╡╨╣ ╨░╤Ç╤é╨╕╨╗╨╗╨╡╤Ç╨╕╨╕ ( ai points )-->
  116.             <!--MinAntiArtilleryRadius: ╨╝╨╕╨╜╨╕╨╝╨░╨╗╤î╨╜╤ï╨╣ ╤Ç╨░╨┤╨╕╤â╤ü ╨║╤Ç╤â╨╢╨╛╤ç╨║╨░ ╨▓╨╛╨║╤Ç╤â╨│ ╤ü╤é╤Ç╨╡╨╗╤Å╤Ä╤ë╨╡╨╣ ╨░╤Ç╤é╨╕╨╗╨╗╨╡╤Ç╨╕╨╕ ( ai points )-->
  117.             <!--ShotsToMinimizeLocationRadius: ╨║╨╛╨╗╨╕╤ç╨╡╤ü╤é╨▓╨╛ ╨▓╤ï╤ü╤é╤Ç╨╡╨╗╨╛╨▓, ╤ç╤é╨╛╨▒╤ï ╤ü╨▓╨╡╨▓╤é╨╕ MaxAntiArtilleryRadius ╨║ MinAntiArtilleryRadius ( ai points )-->
  118.             <!--AudibilityTime: ╨▓╤Ç╨╡╨╝╤Å, ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╤Ç╨╕╤ü╤â╤Ä╤é╤ü╤Å ╨║╤Ç╤â╨│╨╕ ╨╛╨▒╨╜╨░╤Ç╤â╨╢╨╡╨╜╨╕╤Å ╨┐╨╛╤ü╨╗╨╡ ╨▓╤ï╤ü╤é╤Ç╨╡╨╗╨░ ╨░╤Ç╤é╨╕╨╗╨╗╨╡╤Ç╨╕╨╕ ( ai ticks ) -->
  119.             <!--RevealCirclePeriod: ╨┐╨╡╤Ç╨╕╨╛╨┤╨╕╤ç╨╜╨╛╤ü╤é╤î ╤Ç╨╕╤ü╨╛╨▓╨░╨╜╨╕╤Å ╨║╤Ç╤â╨│╨╛╨▓ ╨░╨╜╤é╨╕╨░╤Ç╤é╨╕╨╗╨╗╨╡╤Ç╨╕╨╣╤ü╨║╨╛╨╣ ╨▒╨╛╤Ç╤î╨▒╤ï ( ai ticks ) -->
  120.             <!--RadiusToStartAntiartilleryFire: ╤Ç╨░╨┤╨╕╤â╤ü ╨║╤Ç╤â╨│╨╛╨▓ ╨╛╤é ╨▓╤ï╤ü╤é╤Ç╨╡╨╗╨╛╨▓, ╨╜╨░╤ç╨╕╨╜╨░╤Å ╤ü ╨║╨╛╤é╨╛╤Ç╨╛╨│╨╛ ╨░╤Ç╤é╨╕╨╗╨╗╨╡╤Ç╨╕╤Å ╨╜╨░╤ç╨╕╨╜╨░╨╡╤é antiartillery ╨▒╨╛╤Ç╤î╨▒╤â ( ai points )-->
  121.         </Artillery>
  122.         <Paratroopers ParatrooperFallSpeed="0.05" ParadropSpred="4" PlaneParadropInterval="80" PlaneParadropIntervalPerpMin="20" PlaneParadropIntervalPerpMax="50" ParatrooperGroundScanPeriod="200">
  123.             <!--PlaneParadropIntervalPerpMin / PlaneParadropIntervalPerpMax - ╨┤╨╗╤Å ╤Ç╨░╨╖╨▒╤Ç╨╛╤ü╨░ ╨┐╨╡╤Ç╨┐╨╡╨╜╨┤╨╕╨║╤â╨╗╤Å╤Ç╨╜╨╛ ╨▓╨╡╨║╤é╨╛╤Ç╤â ╨┤╨▓╨╕╨╢╨╡╨╜╨╕╤Å ╤ü╨░╨╝╨╛╨╗╨╡╤é╨░.-->
  124.             <!--ParatrooperFallSpeed - ╨▓ ╤é╨╛╤ç╨║╨░╤à/╨╝╤ü ╨▓╨╡╤Ç╤é╨╕╨║╨░╨╗╤î╨╜╨░╤Å ╤ü╨║╨╛╤Ç╨╛╤ü╤é╤î ╨┐╨░╤Ç╨░╤ê╤Ä╤é╨╕╤ü╤é╨╛╨▓-->
  125.             <!--ParadropSpred - ╨╜╨░ ╤ü╤é╨╛╨╗╤î╨║╨╛ ╤é╨░╨╣╨╗╨╛╨▓ ╨┐╨░╤Ç╨░╤ê╤Ä╤é╨╕╤ü╤é ╨╝╨╛╨╢╨╡╤é ╨╛╤é╨║╨╗╨╛╨╜╨╕╤é╤î╤ü╤Å ╨┐╤Ç╨╕ ╨┐╨░╨┤╨╡╨╜╨╕╨╕ (╤ç╤é╨╛╨▒╤ï ╨╜╨╡ ╨┐╨░╨┤╨░╤é╤î ╨╜╨░ ╨╖╨░╨╗╨╛╤ç╨╡╨╜╨╜╤ï╨╡ ╤é╨░╨╣╨╗╤ï)-->
  126.             <!--PlaneParadropInterval - ╤Ç╨░╤ü╤ü╤é╨╛╤Å╨╜╨╕╨╡ ╨▓ ╤é╨╛╤ç╨║╨░╤à ╨╝╨╡╨╢╨┤╤â 2 ╨┐╨╛╨╖╨╕╤å╨╕╤Å╨╝╨╕ ╤ü╨░╨╝╨╛╨╗╨╡╤é╨░ ╨┐╤Ç╨╕ ╨▓╤ï╨▒╤Ç╨╛╤ü╨║╨╡ ╨┐╨░╤Ç╨░╤ê╤Ä╤é╨╕╤ü╤é╨░-->
  127.             <!--ParatrooperGroundScanPeriod ╤Ç╨░╨╖ ╨▓ ╤ì╤é╨╛ ╨▓╤Ç╨╡╨╝╤Å (╨╝╤ü) ╨┐╨░╤Ç╨░╤ê╤Ä╤é╨╕╤ü╤é╤ï ╨┐╤Ç╨╛╨▓╨╡╤Ç╤Å╤Ä╤é ╨╜╨╡ ╨┐╨░╨┤╨░╤Ä╤é ╨╗╨╕ ╨╛╨╜╨╕ ╨╜╨░ ╨╖╨░╨╗╨╛╤ç╨╡╨╜╨╜╤ï╨╡ ╤é╨░╨╣╨╗╤ï-->
  128.         </Paratroopers>
  129.         <Morale ResupplyRadius="300" MoraleAdditionPerTick="0.00005" MoraleDecreasePerTick="0.000006" ProbabilityToDecreaseMorale="0.9" MinValue="0.1" CoeffToLowMoraleWithoutOfficer="2" DispersionCoeff="0.8" RelaxCoeff="0.2" AimingCoeff="0">
  130.             <!--ResupplyRadius - ╨╝╨╛╤Ç╨░╨╗╤î╨╜╤ï╨╡ ╨│╤Ç╤â╨╖╨╛╨▓╨╕╤ç╨║╨╕ ╨▓ ╤ì╤é╨╛╨╝ ╤Ç╨░╨╣╨╛╨╜╨╡ ╨┐╨╛╨┤╨╜╨╕╨╝╨░╤Ä╤é ╨╝╨╛╤Ç╨░╨╗╤î. ╨╖╨░╨┤╨░╨╡╤é╤ü╤Å ╨▓ AI ╤é╨╛╤ç╨║╨░╤à-->
  131.             <!--MoraleDecreasePerTick: ╤â╨▒╤ï╨▓╨░╨╜╨╕╨╡ ╨╝╨╛╤Ç╨░╨╗╨╕ ╨╛╤é ╨▓╤Ç╨╡╨╝╨╡╨╜╨╕ (╨╝╨╛╤Ç╨░╨╗╤î/ ai tick )-->
  132.             <!--ProbabilityToDecreaseMorale: ╨▓╨╡╤Ç╨╛╤Å╤é╨╜╨╛╤ü╤é╤î ╨╜╨░ ╤â╨╝╨╡╨╜╤î╤ê╨╡╨╜╨╕╨╡ ╨╝╨╛╤Ç╨░╨╗╨╕-->
  133.             <!--MoraleAdditionPerTick: ╨│╨╡╨╜╨╡╤Ç╨░╨╗╤î╤ü╨║╨░╤Å ╨╝╨░╤ê╨╕╨╜╨░ ╨┤╨╛╨▒╨░╨▓╨╗╤Å╨╡╤é ╤ü╤é╨╛╨╗╤î╨║╨╛ ╨╝╨╛╤Ç╨░╨╗╨╕-->
  134.             <!--MinValue: ╨£╨╕╨╜╨╕╨╝╨░╨╗╤î╨╜╨╛╨╡ ╨╖╨╜╨░╤ç╨╡╨╜╨╕╨╡ ╨┤╨╛ ╨║╨╛╤é╨╛╤Ç╨╛╨│╨╛ ╤â╨┐╨░╨┤╨╡╤é ╨╝╨╛╤Ç╨░╨╗╤î-->
  135.             <!--CoeffToLowMoraleWithoutOfficer: ╨▓╨╛ ╤ü╨║╨╛╨╗╤î╨║╨╛ ╤Ç╨░╨╖ ╨▒╤ï╤ü╤é╤Ç╨╡╨╡ ╨┐╨╛╨╜╨╕╨╢╨░╨╡╤é╤ü╤Å ╨╝╨╛╤Ç╨░╨╗╤î, ╨╡╤ü╨╗╨╕ ╨▓╨╖╨▓╨╛╨┤ ╨▒╨╡╨╖ ╨╛╤ä╨╕╤å╨╡╤Ç╨░-->
  136.             <!--DispersionCoeff: ╨║╨╛╤ì╤ä╤ä╨╕╤å╨╕╨╡╨╜╤é ╨▓╨╗╨╕╤Å╨╜╨╕╤Å ╨╝╨╛╤Ç╨░╨╗╨╕ ╨╜╨░ dispersion   [ disp_cur = disp/(Morale + k*(1-Morale) same for RelaxCoeff, AimingCoeff ]-->
  137.             <!--RelaxCoeff: ╨║╨╛╤ì╤ä╤ä╨╕╤å╨╕╨╡╨╜╤é ╨▓╨╗╨╕╤Å╨╜╨╕╤Å ╨╝╨╛╤Ç╨░╨╗╨╕ ╨╜╨░ relax time-->
  138.             <!--AimingCoeff: ╨║╨╛╤ì╤ä╤ä╨╕╤å╨╕╨╡╨╜╤é ╨▓╨╗╤Å╨╕╨╜╨╕╤Å ╨╝╨╛╤Ç╨░╨╗╨╕ ╨╜╨░ aiming time-->
  139.         </Morale>
  140.         <AntiAviationArtillery AimIterations="1">
  141.             <!--AimIterations - ╨┐╤Ç╨╕╤å╨╡╨╗╨╕╨▓╨░╨╜╨╕╨╡ ╨┐╤Ç╨╛╨╕╤ü╤à╨╛╨┤╨╕╤é ╨╕╤é╨╡╤Ç╨░╤é╨╕╨▓╨╜╨╛. ╨║╨╛╨╗╨╕╤ç╨╡╤ü╤é╨▓╨╛ ╨╕╤é╨╡╤Ç╨░╤å╨╕╨╣.-->
  142.         </AntiAviationArtillery>
  143.         <TransportAndResupply MainStorageHealingSpeed="50" ResupplyRadius="640" TransportRuCapacity="35000.0" TransportLoadTime="3000" TransportLoadRuDistance="400" ResupplyOffset="180" ResupplyBalanceCoeff="0.0000001" ResupplyMaxPathLenght="232.0" SoldierRUPrice="3500.0" TakeStorageOwnershipRadius="300" MedicalTruckHealRadius="1000" MedicalTruckHealPerUpdateDuration="0.5">
  144.             <!--MedicalTruckHealPerUpdateDuration - ╨╜╨░ ╤ü╤é╨╛╨╗╤î╨║╨╛ HP ╨╝╨╡╨┤╨╕╤å╨╕╨╜╤ü╨║╨╕╨╣ (╤â╨╝╨╡╤Ä╤ë╨╕╨╣ ╨┤╨╡╨╗╨░╤é╤î ResupplyHumanResource) ╨│╤Ç╤â╨╖╨╛╨▓╨╕╤ç╨╛╨║ ╨╗╨╡╤ç╨╕╤é ╨┐╨╡╤à╨╛╤é╤â ╨╖╨░ 1 BehUpdateDuration.-->
  145.             <!--MedicalTruckHealRadius - ╤Ç╨░╨┤╨╕╤â╤ü ╨▓ ╨║╨╛╤é╨╛╤Ç╨╛╨╝ ╨╝╨╡╨┤╨╕╤å╨╕╨╜╤ü╨║╨╕╨╣ (╤â╨╝╨╡╤Ä╤ë╨╕╨╣ ╨┤╨╡╨╗╨░╤é╤î ResupplyHumanResource) ╨│╤Ç╤â╨╖╨╛╨▓╨╕╤ç╨╛╨║ ╨╗╨╡╤ç╨╕╤é ╨┐╨╡╤à╨╛╤é╤â.-->
  146.             <!--TakeStorageOwnershipRadius - ╤Ç╨░╨┤╨╕╤â╤ü, ╨▓ ╨║╨╛╤é╨╛╤Ç╨╛╨╝ ╨┤╨╛╨╗╨╢╨╜╤ï ╨▒╤ï╤é╤î ╤é╨╛╨╗╤î╨║╨╛ ╨▓╤Ç╨░╨╢╨╡╤ü╨║╨╕╨╡ ╤Ä╨╜╨╕╤é╤ï, ╤ç╤é╨╛╨▒╤ï ╨┐╤Ç╨╛╨╕╨╖╨╛╤ê╨╗╨░ ╤ü╨╝╨╡╨╜╨░ ╨▓╨╗╨░╨┤╨╡╨╗╤î╤å╨░ ╤ü╨║╨╗╨░╨┤╨░.-->
  147.             <!--ResupplyMaxPathLenght - ╨┤╨╗╤Å ╨┐╨╛╨╕╤ü╨║╨░ ╤é╨╛╤ç╨╕╨║, ╨╜╨░╤à╨╛╨┤╤Å╤ë╨╕╨╣╤ü╤Å ╨┐╨╛╨┤ resupply. ╨╖╨░╨┤╨░╨╡╤é╤ü╤Å ╨▓ AI ╨ó╨É╨Ö╨¢╨É╨Ñ-->
  148.             <!--MainStorageHealingSpeed - ╨│╨╗╨░╨▓╨╜╨╛╨╡ ╤à╤Ç╨░╨╜╨╕╨╗╨╕╤ë╨╡ ╨╗╨╡╤ç╨╕╤é╤ü╤Å ╤ü ╤é╨░╨║╨╛╨╣ ╤ü╨║╨╛╤Ç╨╛╤ü╤é╤î╤Ä (HP ╨▓ ╤ü╨╡╨║╤â╨╜╨┤╤â)-->
  149.             <!--SoldierRUPrice -╤ü╤é╨╛╨╕╨╝╨╛╤ü╤é╤î ╤ü╨╛╨╗╨┤╨░╤é╨░ ╨▓ RU. ╨╜╤â╨╢╨╜╨░ ╨┤╨╗╤Å ╨╝╨╡╨┤╨╕╤å╨╕╨╜╤ü╨║╨╛╨│╨╛ ╨│╤Ç╤â╨╖╨╛╨▓╨╕╤ç╨║╨░.-->
  150.             <!--ResupplyBalanceCoeff - ╨▓ ╤ä╨╛╤Ç╨╝╤â╨╗╨╡ WorkToDo * Coeff + 1 / Distance = ╨╖╨╜╨░╤ç╨╕╨╝╨╛╤ü╤é╤î ╤Ä╨╜╨╕╤é╨░ ╨┤╨╗╤Å Resupply & Reload. Work - ╤ü╤é╨╛╨╕╨╝╨╛╤ü╤é╤î ╨▓ RU ╨┐╨╛╤ç╨╕╨╜╨║╨╕ ╨╕╨╗╨╕ ╨┐╨╡╤Ç╨╡╨╖╨░╤Ç╤Å╨┤╨║╨╕.-->
  151.             <!--ResupplyOffset - ╨│╤Ç╤â╨╖╨╛╨▓╨╕╨║ ╨╝╨╛╨╢╨╡╤é ╨┐╨╛╨┤╤è╨╡╨╢╨░╤é╤î ╨║ ╤é╨╛╤ç╨║╨╡ ╨┤╨╗╤Å Resupply & Repair ╤ü ╨╛╤ê╨╕╨▒╨║╨╛╨╣ ╨╜╨░ ╤ü╤é╨╛╨╗╤î╨║╨╛ ╤é╨╛╤ç╨╡╨║.-->
  152.             <!--TransportLoadRuDistance - ╨┤╨╕╤ü╤é╨░╨╜╤å╨╕╤Å, ╨╜╨░ ╨║╨╛╤é╨╛╤Ç╤â╤Ä ╨┤╨╛╨╗╨╢╨╡╨╜ ╨┐╨╛╨┤╤è╨╡╤à╨░╤é╤î ╨│╤Ç╤â╨╖╨╛╨▓╨╕╨║ ╨║ ╤ü╨║╨╗╨░╨┤╤â ╤ç╤é╨╛╨▒╤ï ╨┐╨╛╤ü╨╗╨░╤é╤î ╨│╤Ç╤â╨╖╤ç╨╕╨║╨╛╨▓-->
  153.             <!--ResupplyRadius - ╨▓ ╤é╨╛╤ç╨║╨░╤à ╤Ç╨░╨┤╨╕╤â╤ü, ╨▓ ╨║╨╛╤é╨╛╤Ç╨╛╨╝ ╨│╤Ç╤â╨╖╨╛╨▓╨╕╤ç╨╛╨║ ╨╕╤ë╨╡╤é ╨║╨╛╨│╨╛ ╨┐╨╡╤Ç╨╡╨╖╨░╤Ç╤Å╨┤╨╕╤é╤î ╨╕╨╗╨╕ ╨┐╨╛╤ç╨╕╨╜╨╕╤é╤î-->
  154.             <!--TransportLoadTime ╤ü╤é╨╛╨╗╤î╨║╨╛ (╨╝╤ü) ╨╖╨░╨│╤Ç╤â╨╢╨░╨╡╤é╤ü╤Å ╤é╤Ç╨░╨╜╤ü╨┐╨╛╤Ç╤é ╤â ╤à╤Ç╨░╨╜╨╕╨╗╨╕╤ë╨░ ╤Ç╨╡╤ü╤â╤Ç╤ü╨╛╨▓-->
  155.         </TransportAndResupply>
  156.         <Follow StopRadius="288" EqualizeSpeedRadius="384" GoRadius="352" WaitRadius="768">
  157.             <!--StopRadius: ╤Ç╨░╨┤╨╕╤â╤ü ╨╛╤é ╨▓╨╡╨┤╤â╤ë╨╡╨│╨╛, ╨▓ ╨║╨╛╤é╨╛╤Ç╨╛╨╝ ╨╝╨╛╨╢╨╜╨╛ ╨╛╤ü╤é╨░╨╜╨╛╨▓╨╕╤é╤î╤ü╤Å-->
  158.             <!--EqualizeSpeedRadius: ╤Ç╨░╨┤╨╕╤â╤ü ╨╛╤é ╨▓╨╡╨┤╤â╤ë╨╡╨│╨╛, ╨▓ ╨║╨╛╤é╨╛╤Ç╨╛╨╝ ╨╜╤â╨╢╨╜╨╛ ╨┐╤Ç╨╕╤Ç╨░╨▓╨╜╤Å╤é╤î ╤ü╨║╨╛╤Ç╨╛╤ü╤é╤î ╨║ ╨╡╨│╨╛ ╤ü╨║╨╛╤Ç╨╛╤ü╤é╨╕-->
  159.             <!--GoRadius: ╤Ç╨░╨┤╨╕╤â╤ü, ╨╕╨╖-╨╖╨░ ╨║╨╛╤é╨╛╤Ç╨╛╨│╨╛ ╨╜╤â╨╢╨╜╨╛ ╨╡╤à╨░╤é╤î ╨╖╨░ ╨▓╨╡╨┤╤â╤ë╨╕╨╝-->
  160.             <!--WaitRadius: ╤Ç╨░╨┤╨╕╤â╤ü, ╨╕╨╖-╨╖╨░ ╨║╨╛╤é╨╛╤Ç╨╛╨│╨╛ ╨▓╨╡╨┤╤â╤ë╨╕╨╣ ╨╛╤ü╤é╨░╨╜╨░╨▓╨╗╨╕╨▓╨░╨╡╤é╤ü╤Å-->
  161.         </Follow>
  162.         <CombatSituation Damage="1500" TimeDamage="5000" MovingEnemyMechNumber="5" MovingEnemyInfantryNumber="30">
  163.             <!--DamageToCombatSituation/TimeDamagaToCombatSituation - ╤ü╤â╨╝╨╝╨░╤Ç╨╜╤ï╨╣ ╨▓╤Ç╨╡╨┤, ╨║╨╛╤é╨╛╤Ç╤ï╨╣ ╨┤╨╛╨╗╨╢╨╡╨╜ ╨╗╨╡╤é╨╡╤é╤î ╨▓ ╨╡╨┤╨╕╨╜╨╕╤å╤â ╨▓╤Ç╨╡╨╝╨╡╨╜╨╕, ╤ç╤é╨╛╨▒╤ï ╤ü╨╕╤é╤â╨░╤å╨╕╤Å ╤Ç╨░╤ü╤ü╨╝╨░╤é╤Ç╨╕╨▓╨░╨╗╨░╤ü╤î ╨║╨░╨║ ╨║╨╛╨╝╨▒╨░╤é╨╜╨░╤Å.-->
  164.             <!--MovingEnemy(Mech/Infantry)Number - ╨║╨╛╨╗╨╕╤ç╨╡╤ü╤é╨▓╨╛ ╨▓╨╕╨┤╨╕╨╝╤ï╤à ╨╕╨┤╤â╤ë╨╕╤à ╨▓╤Ç╨░╨│╨╛╨▓ ╨┤╨╗╤Å ╨╛╨┐╤Ç╨╡╨┤╨╡╨╗╨╡╨╜╨╕╤Å ╨║╨╛╨╝╨▒╨░╤é╨╜╨╛╨╣ ╤ü╨╕╤é╤â╨░╤å╨╕╨╕.-->
  165.         </CombatSituation>
  166.         <Weather Time="50" TimeRandom="20" Period="840" PeriodRandom="200" FireRangeCoefficient="0.9" TimeToFadeOff="5">
  167.             <!--TimeToFadeOff - ╨▓╤Ç╨╡╨╝╤Å ╨╖╨░╤é╤â╤à╨░╨╜╨╕╤Å ╨┐╨╛╨│╨╛╨┤╨╜╤ï╤à ╤ì╤ä╤ä╨╡╨║╤é╨╛╨▓ ╨┐╨╛╤ü╨╗╨╡ ╨╕╤à ╨╛╤é╨║╨╗╤Ä╤ç╨╡╨╜╨╕╤Å.-->
  168.             <!--Time + TimeRandom - ╨▓╤Ç╨╡╨╝╤Å, ╨╜╨░ ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╨┐╨╛ random ╨▓╨║╨╗╤Ä╤ç╨░╨╡╤é╤ü╤Å ╨┐╨╛╨│╨╛╨┤╨░ (╨▓ ╤ü╨╡╨║╤â╨╜╨┤╨░╤à)-->
  169.             <!--Period + PeriodRandom - ╨┐╨╡╤Ç╨╕╨╛╨┤ ╨▓╨║╨╗╤Ä╤ç╨╡╨╜╨╕╤Å ╨┐╨╛╨│╨╛╨┤╤ï (╨▓ ╤ü╨╡╨║╤â╨╜╨┤╨░╤à).-->
  170.             <!--FireRangeCoefficient: ╨║╨╛╤ì╤ä╤ä╨╕╤å╨╕╨╡╨╜╤é ╨╜╨░ ╤Ç╨░╨┤╨╕╤â╤ü ╤ü╤é╤Ç╨╡╨╗╤î╨▒╤ï ╨┐╤Ç╨╕ ╨┐╨╗╨╛╤à╨╛╨╣ ╨┐╨╛╨│╨╛╨┤╨╡ -->
  171.         </Weather>
  172.         <Flags Radius="320" PointsSpeed="1" PointsToReinforcement="100" TimeToCapture="5000" PlayerPointsSpeed="1">
  173.             <!--Raidus: ╨╖╨╛╨╜╨░ ╤ä╨╗╨░╨│╨░ (ai points)-->
  174.             <!--PointsSpeed: ╨╛╤ç╨║╨╛╨▓/╤ü╨╡╨║╤â╨╜╨┤╤â-->
  175.             <!--PointsToReinforcement: ╨╛╤ç╨║╨╛╨▓ ╨┤╨╗╤Å ╨┐╤Ç╨╕╤à╨╛╨┤╨░ ╨┐╨╛╨┤╨║╤Ç╨╡╨┐╨╗╨╡╨╜╨╕╤Å-->
  176.             <!--TimeToCapture: ╨▓╤Ç╨╡╨╝╤Å ╨╜╨░╤à╨╛╨╢╨┤╨╡╨╜╨╕╤Å ╨▓ ╨╖╨╛╨╜╨╡ ╤ä╨╗╨░╨│╨░, ╤ç╤é╨╛╨▒╤ï ╨╡╨│╨╛ ╨╖╨░╤à╨▓╨░╤é╨╕╤é╤î (ticks)-->
  177.             <!--PlayerPointsSpeed: ╨╛╤ç╨║╨╛╨▓/╤ü╨╡╨║╤â╨╜╨┤╤â ╨╜╨╡╨╖╨░╨▓╨╕╤ü╨╕╨╝╨╛ ╨╛╤é ╨╜╨░╨╗╨╕╤ç╨╕╤Å ╤ä╨╗╨░╨│╨╛╨▓-->
  178.         </Flags>
  179.         <Common MaxFireRangeToShootByLine="1056" NumToScanInSegm="50" BehUpdateDuration="1500" SoldierBehUpdateDuration="3000" AABehUpdateDuration="50" DeadSeeTime="1000" TimeToReturnGun="4000" MinRotateAngle="35" TimeBeforeCamouflage="5000" RadiusOfHitNotify="160" TimeOfHitNotify="1000" CallForHelpRadius="1000" AICallForHelpRadius="3000" TimeToDisappear="60000" GuardStateRadius="960" GoodAttackProbability="0.6" AreaDamageCoeff="0.3" TankTrackHitPoints="20.0" FenceSegmentRuPrice="2000.0" TrenchSegmentRuPrice="1000.0" TrajectoryLineRatio="0.7" TrajectoryBombG="0.0001" AmbushBeginAttackCriteria="0.5" CoeffForRandomDelay="1.2" HeightForVisRadiusInc="10.0" FatalityProbability="0" DamageForMassiveDamageFatality="0.8" MassiveDamageFatalityProbability="0.5" HpPercentageToWaitMedic="0.5" TankPitCover="0.5" UnitEntrenchTime="1500" TimeOfPreDisappearNotify="500" ArmorForAreaDamage="15">
  180.             <!--MaxFireRangeToShootByLine - ╨╜╨░ ╤é╨░╨║╨╛╨╡ ╤Ç╨░╤ü╤ü╤é╨╛╤Å╨╜╨╕╨╡ (╨╜╨╡ ╨▒╨╛╨╗╤î╤ê╨╡) ╤ü╤é╤Ç╨╡╨╗╤Å╤Ä╤é ╨┐╨╛ ╤é╤Ç╨░╨╡╨║╤é╨╛╤Ç╨╕╨╕ LINE - ╨▓ AI ╤é╨╛╤ç╨║╨░╤à (AI.tile = 32 AI.point)-->
  181.             <!--UnitEntrenchTime - ╨╖╨░ ╤ü╨║╨╛╨╗╤î╨║╨╛ ╤Ä╨╜╨╕╤é,╨║╨╛╤é╨╛╤Ç╤ï╨╣ ╨╖╨░╨╜╨╕╨╝╨░╨╡╤é ╨┐╨╗╨╛╤ë╨░╨╗╤î 1 AI ╤é╨░╨╣╨╗, ╨▒╤â╨┤╨╡╤é ╨╛╨║╨╛╨┐╨░╨╜ (╨▓ ╨╝╨╕╨╗╨╗╨╕╤ü╨╡╨║╤â╨╜╨┤╨░╤à).-->
  182.             <!--FenceSegmentRuPrice/TrenchSegmentRuPrice - ╨║╨╛╨│╨┤╨░ ╨╕╨╜╨╢╨╡╨╜╨╡╤Ç╤ï ╤ü╤é╤Ç╨╛╤Å╤é ╨▓ ╨┐╤Ç╨╛╤å╨╡╤ü╤ü╨╡ ╨╕╨│╤Ç╤ï, ╤é╨╛ ╤ì╤é╨╛ ╤ü╤é╨╛╨╕╨╝╨╛╤ü╤é╤î ╨╛╨║╨╛╨┐╨╛╨▓ ╨╕ ╨┐╨╡╤à╨╛╤é╨╜╤ï╤à ╨╖╨░╨│╤Ç╨░╨╢╨┤╨╡╨╜╨╕╨╣ ╤ì╤é╨╛ ╤ü╤é╨╛╨╕╨╝╨╛╤ü╤é╤î ╨╛╨┤╨╜╨╛╨│╨╛ ╤ü╨╡╨│╨╝╨╡╨╜╤é╨░.-->
  183.             <!--HpPercentageToWaitMedic - ╨║╨╛╨│╨┤╨░ ╤â ╤Ä╨╜╨╕╤é╨░ HP ╨╝╨╡╨╜╤î╤ê╨╡, ╤ç╨╡╨╝ ╤ì╤é╨░ ╨▓╨╡╨╗╨╕╤ç╨╕╨╜╨░, ╤Ä╨╜╨╕╤é ╨╜╨░╤ç╨╕╨╜╨░╨╡╤é ╨╖╨▓╨░╤é╤î ╨▓╤Ç╨░╤ç╨░-->
  184.             <!--HpPercentageToWaitMedic - ╨║╨╛╨│╨┤╨░ ╤â ╤Ä╨╜╨╕╤é╨░ HP ╨╝╨╡╨╜╤î╤ê╨╡, ╤ç╨╡╨╝ ╤ì╤é╨░ ╨▓╨╡╨╗╨╕╤ç╨╕╨╜╨░, ╤Ä╨╜╨╕╤é ╨╜╨░╤ç╨╕╨╜╨░╨╡╤é ╨╖╨▓╨░╤é╤î ╨▓╤Ç╨░╤ç╨░-->
  185.             <!--AmbushBeginAttackCriteria - ╨┤╨╛╨╗╤Å ╤Ä╨╜╨╕╤é╨╛╨▓, ╨║╨╛╤é╨╛╤Ç╤ï╨╡ ╨╝╨╛╨│╤â╤é ╨░╤é╨░╨║╨╛╨▓╨░╤é╤î ╨╕╨╖ ╨╖╨░╤ü╨░╨┤╤ï, ╨╜╨╡╨╛╨▒╤à╨╛╨┤╨╕╨╝╨░╤Å ╨┤╨╗╤Å ╤é╨╛╨│╨╛, ╤ç╤é╨╛╨▒╤ï ╨▓╤ü╤Å ╨╖╨░╤ü╨░╨┤╨░ ╨╜╨░╤ç╨░╨╗╨░ ╨░╤é╨░╨║╨╛╨▓╨░╤é╤î.-->
  186.             <!--TrajectoryBombG - ╤â╤ü╨║╨╛╤Ç╨╡╨╜╨╕╨╡ ╤ü╨▓╨╛╨▒╨╛╨┤╨╜╨╛╨│╨╛ ╨┐╨░╨┤╨╡╨╜╨╕╤Å ╨┤╨╗╤Å ╨▒╨╛╨╝╨▒╤ï (╤é╨╛╤ç╨║╨╕/╤é╨╕╨║ ╨▓ ╨║╨▓╨░╨┤╤Ç╨░╤é╨╡)-->
  187.             <!--TrajectoryLineRatio ╨┐╤Ç╨╕ ╤ü╤é╤Ç╨╡╨╗╤î╨▒╨╡ ╨┐╨╛ ╨┐╨╛╨╗╨╛╨│╨╛╨╣ ╤é╤Ç╨░╨╡╨║╤é╨╛╤Ç╨╕╨╕ ╤é╨░╨║╤â╤Ä ╤ç╨░╤ü╤é╤î ╨┤╨╕╤ü╤é╨░╨╜╤å╨╕╨╕ ╤ü╨╜╨░╤Ç╤Å╨┤ ╨╗╨╡╤é╨╕╤é ╨┐╨╛ ╨┐╤Ç╤Å╨╝╨╛╨╣-->
  188.             <!--TankTrackHitPoints - ╨╖╨┤╨╛╤Ç╨╛╨▓╤î╨╡ ╨│╤â╤ü╨╡╨╜╨╕╤å╤ï. ╨╜╤â╨╢╨╜╨╛ ╨┤╨╗╤Å ╨╡╨╡ ╨┐╨╛╤ç╨╕╨╜╨║╨╕.-->
  189.             <!--NumToScanInSegm: ╨║╨╛╨╗╨╕╤ç╨╡╤ü╤é╨▓╨╛ ╤Ä╨╜╨╕╤é╨╛╨▓, ╨┤╨╗╤Å ╨║╨╛╤é╨╛╤Ç╤ï╤à ╨▓╤ï╨┐╨╛╨╗╨╜╤Å╨╡╤é╤ü╤Å ╨┐╨╛╨╗╨╜╨╛╨╡ ╤ü╨║╨░╨╜╨╕╤Ç╨╛╨▓╨░╨╜╨╕╨╡ ╨▓ ╨╖╨░ ╤ü╨╡╨│╨╝╨╡╨╜╤é -->
  190.             <!--AABehUpdateDuration: ╨▓╤Ç╨╡╨╝╤Å ╨╝╨╡╨╢╨┤╤â updates ╨┐╨╛╨▓╨╡╨┤╨╡╨╜╨╕╤Å ( ticks ) ╨┤╨╗╤Å ╨╖╨╡╨╜╨╕╤é╨╛╨║ ╨▓╨╛ ╨▓╤Ç╨╡╨╝╤Å ╤ü╤é╤Ç╨╡╨╗╤î╨▒╤ï ╨┐╨╛ ╤ü╨░╨╝╨╛╨╗╨╡╤é╨░╨╝-->
  191.             <!--BehUpdateDuration: ╨▓╤Ç╨╡╨╝╤Å ╨╝╨╡╨╢╨┤╤â updates ╨┐╨╛╨▓╨╡╨┤╨╡╨╜╨╕╤Å ( ticks )-->
  192.             <!--SoldierBehUpdateDuration: ╨▓╤Ç╨╡╨╝╤Å ╨╝╨╡╨╢╨┤╤â updates ╨┐╨╛╨▓╨╡╨┤╨╡╨╜╨╕╤Å ╨┤╨╗╤Å ╤ü╨╛╨╗╨┤╨░╤é ( ticks )-->
  193.             <!--DeadSeeTime: ╨▓╤Ç╨╡╨╝╤Å, ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╨╝╨╡╤Ç╤é╨▓╨╡╤å╤ï ╨▓╨╕╨┤╤Å╤é ( ticks )-->
  194.             <!--TimeToReturnGun: ╨▓╤Ç╨╡╨╝╤Å ╨╝╨╡╨╢╨┤╤â ╨║╨╛╨╜╤å╨╛╨╝ ╤ü╤é╤Ç╨╡╨╗╤î╨▒╤ï ╨╕ ╨▓╨╛╨╖╨▓╤Ç╨░╤ë╨╡╨╜╨╕╨╡╨╝ turret ╨▓ default position ( ticks )-->
  195.             <!--TimeBeforeCamouflage: ╨▓╤Ç╨╡╨╝╤Å, ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╨╜╤â╨╢╨╜╨╛ ╤ü╤é╨╛╤Å╤é╤î ╨▓ idle ╨┐╨╡╤Ç╨╡╨┤ ╤é╨╡╨╝, ╨║╨░╨║ ╨╖╨░╨║╨░╨╝╤â╤ä╨╗╨╕╤Ç╨╛╨▓╨░╤é╤î╤ü╤Å ( ticks )-->
  196.             <!--RadiusOfHitNotify: ╤Ç╨░╨┤╨╕╤â╤ü, ╨▓ ╨║╨╛╤é╨╛╤Ç╨╛╨╝ ╤ü╨╛╨╗╨┤╨░╨╝ ╨┐╤Ç╨╛╨▓╨╡╤Ç╤Å╨╡╤é ╨╜╨░ ╨▓╨╖╤Ç╤ï╨▓╤ï, ╤ç╤é╨╛╨▒╤ï ╤Ç╨╡╤ê╨╕╤é╤î - ╨╗╨╛╨╢╨╕╤é╤î╤ü╤Å ╨╕╨╗╨╕ ╨╜╨╡╤é ( ai points )-->
  197.             <!--TimeOfHitNotify: ╨▓╤Ç╨╡╨╝╤Å ╨╝╨╡╨╢╨┤╤â updates ╨┐╤Ç╨╛╨▓╨╡╤Ç╨╛╨║ ╨╜╨░ ╨▓╨╖╤Ç╤ï╨▓╤ï, ╤ç╤é╨╛╨▒╤ï ╨╖╨░╨╗╨╡╤ç╤î ( ticks )-->
  198.             <!--CallForHelpRadius: ╤Ç╨░╨┤╨╕╤â╤ü ╨┤╨╗╤Å ╤é╨╛╨│╨╛, ╤ç╤é╨╛╨▒╤ï ╤Ä╨╜╨╕╤é ╨╖╨░╨▓╤æ╨╗╤ü╤Å ╨╜╨░ ╨▓╤Ç╨░╨│╨░ ╨▓ shared sight ╨▓╨╕╨┤╨╕╨╝╨╛╤ü╤é╨╕ ( ai points )-->
  199.             <!--AICallForHelpRadius: ╤Ç╨░╨┤╨╕╤â╤ü ╨┤╨╗╤Å ╤é╨╛╨│╨╛, ╤ç╤é╨╛╨▒╤ï AI ╤Ä╨╜╨╕╤é ╨╖╨░╨▓╤æ╨╗╤ü╤Å ╨╜╨░ ╨▓╤Ç╨░╨│╨░ ╨▓ shared sight ╨▓╨╕╨┤╨╕╨╝╨╛╤ü╤é╨╕ ( ai points )-->
  200.             <!--TimeToDisappear: ╨▓╤Ç╨╡╨╝╤Å, ╤ç╨╡╤Ç╨╡╨╖ ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╤é╨╡╤à╨╜╨╕╨║╨░ ╨╕╤ü╤ç╨╡╨╖╨░╨╡╤é ╨┐╨╛╤ü╨╗╨╡ ╤ü╨╝╨╡╤Ç╤é╨╕-->
  201.             <!--GuardStateRadius: ╨╝╨░╨║╤ü╨╕╨╝╨░╨╗╤î╨╜╨╛╨╡ ╤â╨┤╨░╨╗╨╡╨╜╨╕╤Å ╨╛╤é ╨╛╤à╤Ç╨░╨╜╤Å╨╡╨╝╨╛╨╣ ╤é╨╛╤ç╨║╨╕ ╨▓ guard state ( ai points ) -->
  202.             <!--GoodAttackProbability: ╨▓╨╡╤Ç╨╛╤Å╤é╨╜╨╛╤ü╤é╤î ╨┐╤Ç╨╛╨▒╨╕╤é╨╕╤Å ╨▒╤Ç╨╛╨╜╨╕, ╨┐╤Ç╨╕ ╨║╨╛╤é╨╛╤Ç╨╛╨╣ ╨╜╨╡ ╨╜╤â╨╢╨╜╨╛ ╨╝╨░╨╜╨╡╨▓╤Ç╨╕╤Ç╨╛╨▓╨░╤é╤î -->
  203.             <!--AreaDamageCoeff: ╨║╨╛╨╡╤ä╤ä╨╕╤å╨╕╨╡╨╜╤é ╨╜╨░ area damage-->
  204.             <!--MinRotateAngle: ╨╝╨╕╨╜╨╕╨╝╨░╨╗╤î╨╜╤ï╨╣ ╤â╨│╨╛╨╗, ╨╜╨░ ╨║╨╛╤é╨╛╤Ç╤ï╨╣ ╨╝╨╛╨╢╨╜╨╛ ╨┐╨╛╨▓╨╡╤Ç╨╜╤â╤é╤î ╨▒╨░╨╖╤â ╨▓╨╛ ╨▓╤Ç╨╡╨╝╤Å ╨░╤é╨░╨║╨╕ turret-╨╛╨╝, ╤ç╤é╨╛╨▒╤ï ╤â╨╗╤â╤ç╤ê╨╕╤é╤î ╤ü╨▓╨╛╤Ä ╨┐╨╛╨╖╨╕╤å╨╕╤Ä ( ╨│╤Ç╨░╨┤╤â╤ü╤ï )-->
  205.             <!--CoeffForRandomDelay: aiming time ╨╕ relax time ╤â╨╝╨╜╨╛╨╢╨░╤Ä╤é╤ü╤Å ╨╜╨░ Random( 1.0f, CoeffForRandomDelay )-->
  206.             <!--HeightForVisRadiusInc: ╨╜╨░ ╨║╨░╨║╤â╤Ä ╨▓╤ï╤ü╨╛╤é╤â ╨┐╨╛ z ╨╜╤â╨╢╨╜╨╛ ╨┐╨╛╨┤╨╜╤Å╤é╤î╤ü╤Å, ╤ç╤é╨╛ ╤Ç╨░╨┤╨╕╤â╤ü ╨▓╨╕╨┤╨╕╨╝╨╛╤ü╤é╨╕ ╤â╨▓╨╡╨╗╨╕╤ç╨╕╨╗╤ü╤Å ╨╜╨░ 1 AI ╤é╨░╨╣╨╗-->
  207.             <!--FatalityProbability: ╨▓╨╡╤Ç╨╛╤Å╤é╨╜╨╛╤ü╤é╤î ╨┤╨╗╤Å ╨▒╨╡╨╖╤â╤ü╨╗╨╛╨▓╨╜╨╛╨╣ ╤ä╨░╤é╨░╨╗╨╕╤é╨╕ (╨▓╨╡╤Ç╨╛╤Å╤é╨╜╨╛╤ü╤é╤î ╨▒╨╡╨╖╨▓╨╛╨╖╨▓╤Ç╨░╤é╨╜╨╛╨╣ ╨┐╨╛╤é╨╡╤Ç╨╕ ╤ü╤å╨╡╨╜╨░╤Ç╨╕╨╣╨╜╨╛╨│╨╛ ╤Ä╨╜╨╕╤é╨░)-->
  208.             <!--DamageForMassiveDamageFatality: ╨╝╨╕╨╜╨╕╨╝╨░╨╗╤î╨╜╤ï╨╣ ╨┐╤Ç╨╛╤å╨╡╨╜╤é damage ╨┤╨╗╤Å massive damage ╤ä╨░╤é╨░╨╗╨╕╤é╨╕-->
  209.             <!--MassiveDamageFatalityProbability: ╨▓╨╡╤Ç╨╛╤Å╤é╨╜╨╛╤ü╤é╤î ╨┤╨╗╤Å massive damage ╤ä╨░╤é╨░╨╗╨╕╤é╨╕-->
  210.             <!--TimeOfPreDisappearNotify: ╨▓╤Ç╨╡╨╝╤Å, ╨╖╨░ ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╨╜╤â╨╢╨╜╨╛ ╨┐╤Ç╨╕╤ü╨╗╨░╤é╤î ╨╜╨░ ╨║╨╗╨╕╨╡╨╜╤é ╤â╨▓╨╡╨┤╨╛╨╝╨╗╨╡╨╜╨╕╨╡ ╨╛╨▒ ╨╕╤ü╤ç╨╡╨╖╨╜╨╛╨▓╨╡╨╜╨╕╨╕ ╤Ä╨╜╨╕╤é╨░ (╨┤╨╗╤Å ╨▓╨╜╤â╤é╤Ç╨╡╨╜╨╜╨╡╨│╨╛ ╨╕╤ü╨┐╨╛╨╗╤î╨╖╨╛╨▓╨░╨╜╨╕╤Å ╨┐╤Ç╨╛╨│╤Ç╨░╨╝╨╝╨╕╤ü╤é╨░╨╝╨╕!)-->
  211.             <!--ArmorForAreaDamage: ╨╝╨░╨║╤ü╨╕╨╝╨░╨╗╤î╨╜╨░╤Å ╨▒╤Ç╨╛╨╜╤Å, ╨┐╤Ç╨╛╨▒╨╕╨▓╨░╨╡╨╝╨░╤Å area damage-->
  212.         </Common>
  213.         <Levels>
  214.             <Easy>
  215.                 <Friends Silhouette="1" Piercing="2" Damage="2" RotateSpeed="2" Dispersion="0.7"/>
  216.                 <Enemies Silhouette="1" Piercing="0.8" Damage="0.2" RotateSpeed="0.5" Dispersion="1.2"/>
  217.             </Easy>
  218.             <Normal>
  219.                 <Friends Silhouette="1" Piercing="1" Damage="1" RotateSpeed="1" Dispersion="1"/>
  220.                 <Enemies Silhouette="1" Piercing="1" Damage="1" RotateSpeed="1" Dispersion="1"/>
  221.             </Normal>
  222.             <Hard>
  223.                 <Friends Silhouette="1" Piercing="0.8" Damage="0.8" RotateSpeed="0.8" Dispersion="1"/>
  224.                 <Enemies Silhouette="0.8" Piercing="1.2" Damage="1.2" RotateSpeed="0.8" Dispersion="1"/>
  225.             </Hard>
  226.         </Levels>
  227.         <TargetResolution>
  228.             <Gunplane AlphaAttack1="1.0" AlphaAttack2="0.3" AlphaGo="0.005" AlphaKill="-1.0" AlphaPrice="100.0" LimitTime="1000" DistanceToCenter="100">
  229.                 <!--gunplane target resolution
  230. *********╨╛╤å╨╡╨╜╨╕╨▓╨░╨╡╨╝╤ï╨╡ ╨┐╨░╤Ç╨░╨╝╨╡╤é╤Ç╤ï:
  231. fKillEnemyTime  - ╨╖╨░ ╤ü╤é╨╛╨╗╤î╨║╨╛ ╨╝╤ü ╨╝╤ï ╤â╨▒╤è╨╡╨╝ ╨▓╤Ç╨░╨│╨░
  232. fEnemyKillUsTime  - ╨╖╨░ ╤ü╤é╨╛╨╗╤î╨║╨╛ ╨╝╤ü ╨▓╤Ç╨░╨│ ╤â╨▒╤è╨╡╤é ╨╜╨░╤ü
  233. fHPPercent - ╨╖╨┤╨╛╤Ç╨╛╨▓╤î╨╡ ╨▓╤Ç╨░╨│╨░ ╨▓ ╨┐╤Ç╨╛╤å╨╡╨╜╤é╨░╤à ╨╛╤é ╨╡╨│╨╛ ╨╝╨░╨║╤ü╨╕╨╝╨░╨╗╤î╨╜╨╛╨│╨╛
  234. fPrice - AI price ╨▓╤Ç╨░╨│╨░
  235. fDistFromCenter - ╤Ç╨░╤ü╤ü╤é╨╛╤Å╨╜╨╕╨╡ ╨▓ ╤é╨╛╤ç╨║╨░╤à ╨╛╤é ╨▓╤Ç╨░╨│╨░ ╨┤╨╛ ╤é╨╛╤ç╨║╨╕ ╨▓╤ï╨╖╨╛╨▓╨░
  236. fTimeToGo - = ╨░╨▒╤ü╨╛╨╗╤Ä╤é╨╜╨░╤Å ╨▓╨╡╨╗╨╕╤ç╨╕╨╜╨░((╨╜╨░╨┐╤Ç╨░╨▓╨╗╨╡╨╜╨╕╨╡ ╤ü╨░╨╝╨╛╨╗╨╡╤é╨░ - ╨╜╨░╨┐╤Ç╨░╨▓╨╗╨╡╨╜╨╕╨╡ ╨╜╨░ ╤å╨╡╨╗╤î) / 360 ╨│╤Ç╨░╨┤╤â╤ü╨╛╨▓) .
  237. ********* ╤ä╨╛╤Ç╨╝╤â╨╗╨░ 
  238.                 DistanceToCenter / fDistFromCenter +
  239.         ( 0.8f + fHPPercent * 0.2f ) * fAlphaAttack1 * Min( 0.0f, fKillEnemyTime - F_LIMIT_TIME ) -
  240.         ( 0.8f + fHPPercent * 0.2f ) * fAlphaAttack2 * Max( 0.0f, fKillEnemyTime - F_LIMIT_TIME ) -
  241.         fAlphaGo * fTimeToGo - 
  242.         fAlphaKill * fEnemyKillUsTime +
  243.         fPrice * fAlphaPrice;
  244. ********* 
  245. ╤å╨╡╨╗╤î ╨▓╤ï╨▒╨╕╤Ç╨░╨╡╤é╤ü╤Å ╨┐╨╛ ╨╝╨░╨║╤ü╨╕╨╝╨░╨╗╤î╨╜╨╛╨╝╤â ╨╖╨╜╨░╤ç╨╡╨╜╨╕╤Ä ╤ä╨╛╤Ç╨╝╤â╨╗╤ï.-->
  246.             </Gunplane>
  247.         </TargetResolution>
  248.         <RevealInfo>
  249.             <arm_heavy Query="0" MovingOff="0" Distance="0" Time="0"/>
  250.             <avia_lander Query="0" MovingOff="0" Distance="0" Time="0"/>
  251.             <train_armor Query="0" MovingOff="0" Distance="0" Time="0"/>
  252.             <spg_antitank Query="0" MovingOff="0" Distance="0" Time="0"/>
  253.             <avia_scout Query="0" MovingOff="0" Distance="0" Time="0"/>
  254.             <art_aagun Query="0" MovingOff="0" Distance="0" Time="0"/>
  255.             <art_super Query="0" MovingOff="0" Distance="0" Time="0"/>
  256.             <track Query="0" MovingOff="0" Distance="0" Time="0"/>
  257.             <art_heavy_gun Query="0" MovingOff="0" Distance="0" Time="0"/>
  258.             <trn_tractor Query="0" MovingOff="0" Distance="0" Time="0"/>
  259.             <trn_medicine Query="0" MovingOff="0" Distance="0" Time="0"/>
  260.             <trn_support Query="0" MovingOff="0" Distance="0" Time="0"/>
  261.             <officer Query="0" MovingOff="0" Distance="0" Time="0"/>
  262.             <train_super Query="0" MovingOff="0" Distance="0" Time="0"/>
  263.             <spg_aagun Query="0" MovingOff="0" Distance="0" Time="0"/>
  264.             <arm_super Query="0" MovingOff="0" Distance="0" Time="0"/>
  265.             <spg_super Query="0" MovingOff="0" Distance="0" Time="0"/>
  266.             <avia_super Query="0" MovingOff="0" Distance="0" Time="0"/>
  267.             <avia_fighter Query="0" MovingOff="0" Distance="0" Time="0"/>
  268.             <avia_bomber Query="0" MovingOff="0" Distance="0" Time="0"/>
  269.             <trn_military_auto Query="0" MovingOff="0" Distance="0" Time="0"/>
  270.             <art_mortar Query="0" MovingOff="0" Distance="0" Time="0"/>
  271.             <art_howitzer Query="0" MovingOff="0" Distance="0" Time="0"/>
  272.             <arm_medium Query="0" MovingOff="0" Distance="0" Time="0"/>
  273.             <train_locomotive Query="0" MovingOff="0" Distance="0" Time="0"/>
  274.             <trn_carrier Query="0" MovingOff="0" Distance="0" Time="0"/>
  275.             <train_carrier Query="0" MovingOff="0" Distance="0" Time="0"/>
  276.             <spg_assault Query="0" MovingOff="0" Distance="0" Time="0"/>
  277.             <art_rocket Query="0" MovingOff="0" Distance="0" Time="0"/>
  278.             <half-track Query="0" MovingOff="0" Distance="0" Time="0"/>
  279.             <engineer Query="0" MovingOff="0" Distance="0" Time="0"/>
  280.             <soldier Query="0" MovingOff="0" Distance="0" Time="0"/>
  281.             <art_heavy_mg Query="0" MovingOff="0" Distance="0" Time="0"/>
  282.             <avia_attack Query="0" MovingOff="0" Distance="0" Time="0"/>
  283.             <arm_light Query="0" MovingOff="0" Distance="0" Time="0"/>
  284.             <train_cargo Query="0" MovingOff="0" Distance="0" Time="0"/>
  285.             <art_gun Query="0" MovingOff="0" Distance="0" Time="0"/>
  286.             <trn_civilian_auto Query="0" MovingOff="0" Distance="0" Time="0"/>
  287.             <!-- Query: ╨▓╨╡╤Ç╨╛╤Å╤é╨╜╨╛╤ü╤é╤î ╤é╨╛╨│╨╛, ╤ç╤é╨╛ ╤Ä╨╜╨╕╤é ╤Ç╨░╤ü╨║╤Ç╨╛╨╡╤é╤ü╤Å (╨║╨╕╨┤╨░╨╡╤é╤ü╤Å ╨║╨░╨╢╨┤╤ï╨╡ [1,2] ╤ü╨╡╨║╤â╨╜╨┤╤ï) -->
  288.             <!-- MovingOff: ╨▓╨╡╤Ç╨╛╤Å╤é╨╜╨╛╤ü╤é╤î ╤é╨╛╨│╨╛, ╤ç╤é╨╛ ╤Ä╨╜╨╕╤é ╤ü╨║╤Ç╨╛╨╡╤é╤ü╤Å, ╨┐╨╛╤é╨╛╨╝╤â ╤ç╤é╨╛ ╨╛╨╜ ╨╜╨╡ ╤ü╤é╤Ç╨╡╨╗╤Å╨╡╤é (╨║╨╕╨┤╨░╨╡╤é╤ü╤Å ╨║╨░╨╢╨┤╤ï╨╡ [1,2] ╤ü╨╡╨║╤â╨╜╨┤╤ï) -->
  289.             <!-- Distance: ╨╜╨░ ╨║╨░╨║╨╛╨╡ ╤Ç╨░╤ü╤ü╤é╨╛╤Å╨╜╨╕╨╡ ╨╜╤â╨╢╨╜╨╛ ╨╛╤é╤è╨╡╤à╨░╤é╤î ╨╛╤é ╨╝╨╡╤ü╤é╨░ ╤Ç╨░╤ü╨║╤Ç╤ï╤é╨╕╤Å, ╤ç╤é╨╛╨▒╤ï ╤ü╨║╤Ç╤ï╤é╤î╤ü╤Å -->
  290.             <!-- Time: ╤ç╨╡╤Ç╨╡╨╖ ╨║╨░╨║╨╛╨╡ ╨▓╤Ç╨╡╨╝╤Å ╨┐╨╛╤ü╨╗╨╡ ╤Ç╨░╤ü╨║╤Ç╤ï╤é╨╕╤Å ╤ü╨║╤Ç╨╛╨╡╤é╤ü╤Å (╨▓ ticks) -->
  291.         </RevealInfo>
  292.     </AI>
  293.     <Scenario Reincarnation="0.7">
  294.         <ScenarioTrackerSave>ScenarioTracker.sav</ScenarioTrackerSave>
  295.     </Scenario>
  296.     <Sound SFXMasterVolume="0.8" StreamMasterVolume="0.6" EnableSFX="1" EnableStream="1" TimeToFade="1000"/>
  297.     <Scene>
  298.         <Weather MaxCalmInterval="3600" MinChangeInterval="120" MaxStormInterval="600">
  299.             <Rain Density="1000" Height="300.0">
  300.                 <BottomColor A="32" R="255" G="255" B="255"/>
  301.                 <TopColor A="16" R="255" G="255" B="255"/>
  302.                 <Direction x="0.01" y="0.01" z="-0.7"/>
  303.             </Rain>
  304.             <Snow MinDensity="300" MaxDensity="3000" Height="500.0" FallingSpeed="0.05" Amplitude="0.05" Frequency="0.003">
  305.                 <Color A="255" R="255" G="255" B="255"/>
  306.             </Snow>
  307.             <Sand Density="1000" Height="300.0" ConeRadius="70.0" Amplitude="0.01" Frequency="0.001" Speed="10.0" ConeSpeed="0.1">
  308.                 <Wind x="-0.01" y="-0.01" z="0.0"/>
  309.             </Sand>
  310.         </Weather>
  311.         <Sound MixDelta="100" UpdatePeriod="1000" DimTime="100" ScreenWidth="1024" ScreenHeight="768">
  312.             <TerrainSounds NonCycledMinRadius="5" NonCycledMaxRadius="30" Pause="3000" PauseRandom="5000" NumSounds="3" MinRadius="0.2" MaxRadius="0.8" CriticalWeight="100.0">
  313.                 <!--NonCycledMinRadius- NonCycledMaxRadius - ╤ü╤é╨░╨╜╨┤╨░╤Ç╤é╨╜╤ï╨╡ ╨┤╨╗╤Å ╨╜╨╡╤å╨╕╨║╨╗╨╕╤ç╨╡╤ü╨║╨╕╤à ╨╖╨▓╤â╨║╨╛╨▓ ╤é╨╡╤Ç╤Ç╨╡╨╣╨╜╨░ ╤Ç╨░╨┤╨╕╤â╤ü╤ï ╤ü╨╗╤ï╤ê╨╕╨╝╨╛╤ü╤é╨╕-->
  314.                 <!--CriticalWeight - ╨┤╨╗╤Å ╤ì╨║╤Ç╨░╨╜╨░ 1024╤à768 ╨║╨╛╨╗╨╕╤ç╨╡╤ü╤é╨▓╨╛ ╤é╨░╨╣╨╗╨╛╨▓ ╤ü 1 ╨╖╨▓╤â╤ç╨░╤ë╨╕╨╝ ╤é╨╡╤Ç╤Ç╨╡╨╣╨╜╨╛╨╝, ╨╜╨╡╨╛╨▒╤à╨╛╨┤╨╕╨╝╨╛╨╡, ╤ç╤é╨╛╨▒╤ï ╤é╨╡╤Ç╤Ç╨╡╨╣╨╜ ╨╖╨▓╤â╤ç╨░╨╗ ╤ü ╨╝╨░╨║╤ü╨╕╨╝╨░╨╗╤î╨╜╨╛╨╣ ╨│╤Ç╨╛╨╝╨║╨╛╤ü╤é╤î╤Ä. ╨ö╨╗╤Å ╨┤╤Ç╤â╨│╨╕╤à ╤Ç╨░╨╖╤Ç╨╡╤ê╨╡╨╜╨╕╨╣ ╨┐╨╡╤Ç╨╡╤ü╤ç╨╕╤é╤ï╨▓╨░╨╡╤é╤ü╤Å.-->
  315.                 <!--MinRadius - MaxRadius - ╨▓ ╨┤╨╛╨╗╤Å╤à ╤ì╨║╤Ç╨░╨╜╨░. ╨┤╨╗╤Å ╨▓╤ï╤ç╨╕╤ü╨╗╨╡╨╜╨╕╤Å ╨│╤Ç╨╛╨╝╨║╨╛╤ü╤é╨╕ ╤ü ╤Ç╨░╤ü╤ü╤é╨╛╤Å╨╜╨╕╨╡╨╝ ╨╛╤é ╤å╨╡╨╜╤é╤Ç╨░ ╤ì╨║╤Ç╨░╨╜╨░.-->
  316.                 <!--Pause + PauseRandom - ╤ü╨╛╤ü╤é╨░╨▓╨╗╤Å╤Ä╤ë╨╕╨╡ ╨┐╨░╤â╨╖╤ï ╨╝╨╡╨╢╨┤╤â 2 ╨╖╨░╨┐╤â╤ü╨║╨░╨╝╨╕ ╨╜╨╡╤å╨╕╨║╨╗╨╕╤ç╨╡╤ü╨║╨╕╤à ╨╖╨▓╤â╨║╨╛╨▓ ╨╛╤é ╤é╨╡╤Ç╤Ç╨╡╨╣╨╜╨░-->
  317.                 <!--NumSounds - ╨║╨╛╨╗╨╕╤ç╨╡╤ü╤é╨▓╨╛ ╤é╨╡╤Ç╤Ç╨╡╨╣╨╜╨╛╨▓ ╨╖╨▓╤â╨║╨╕ ╨╛╤é ╨╛╤é ╨║╨╛╤é╨╛╤Ç╤ï╤à ╨╝╨╛╨│╤â╤é ╨╕╨│╤Ç╨░╤é╤î ╨╛╨┤╨╜╨╛╨▓╤Ç╨╡╨╝╨╡╨╜╨╜╨╛, ╨╕╨│╤Ç╨░╤Ä╤ë╨╕╤à ╨╛╨┤╨╜╨╛╨▓╤Ç╨╡╨╝╨╡╨╜╨╜╨╛.-->
  318.             </TerrainSounds>
  319.             <SpeedTuning SoundCellSize="200" MapSoundCellSize="500">
  320.                 <!--╤Ç╨░╨╖╨╝╨╡╤Ç ╨╖╨▓╤â╨║╨╛╨▓╨╛╨╣ ╨║╨╗╨╡╤é╨║╨╕. ╨ö╨╗╤Å ╨╜╨░╤ü╤é╤Ç╨╛╨╣╨║╨╕ ╤ü╨║╨╛╤Ç╨╛╤ü╤é╨╕.-->
  321.                 <!--MapSoundCellSize - ╤Ç╨░╨╖╨╝╨╡╤Ç ╨╖╨▓╤â╨║╨╛╨▓╨╛╨╣ ╨║╨╗╨╡╤é╨║╨╕ ╨┤╨╗╤Å ╨╖╨▓╤â╨║╨╛╨▓ ╨╛╤é ╨║╨░╤Ç╤é╤ï. ╨ö╨╗╤Å ╨╜╨░╤ü╤é╤Ç╨╛╨╣╨║╨╕ ╤ü╨║╨╛╤Ç╨╛╤ü╤é╨╕.-->
  322.             </SpeedTuning>
  323.             <MapSounds UpdateTime="700" PeriodRandom="10000" Period="3000" MinCountToPlayLooped="3">
  324.                 <!--MinCountToPlayLooped - ╨║╨╛╨╗╨╕╤ç╨╡╤ü╤é╨▓╨╛ ╨╖╨▓╤â╨║╨╛╨▓ ╨╛╨┤╨╜╨╛╨│╨╛ ╨▓╨╕╨┤╨░ ╨▓ ╨║╨╗╨╡╨║╤é╨╡, ╨╜╨╡╨╛╨▒╤à╨╛╨┤╨╕╨╝╨╛╨╡ ╨┤╨╗╤Å ╤é╨╛╨│╨╛, ╤ç╤é╨╛╨▒╤ï ╨╕╨│╤Ç╨░╨╗ ╨╖╨░╤å╨╕╨║╨╗╨╡╨╜╨╜╤ï╨╣ ╨╖╨▓╤â╨║.-->
  325.                 <!--PeriodRandom/Period - ╨┐╤Ç╨╛╨╝╨╡╨╢╤â╤é╨╛╨║ ╨╝╨╡╨╢╨┤╤â ╨╖╨▓╤â╨║╨░╨╝╨╕ ╨╛╤é ╨║╨░╤Ç╤é╤ï.-->
  326.                 <!--UpdateTime - ╨▓╤Ç╨╡╨╝╤Å ╨╝╨╡╨╢╨┤╤â 2 ╨┐╨╡╤Ç╨╡╤ü╤ç╨╡╤é╨░╨╝╨╕ ╨╖╨▓╤â╨║╨╛╨▓, ╨┐╤Ç╨╛╨┐╨╕╤ü╨░╨╜╨╜╤ï╤à ╨▓ ╨║╨░╤Ç╤é╨╡.-->
  327.             </MapSounds>
  328.             <Acknowledgements MinRadius="30" MaxRadius="50" WaitForCancel="300" SelectionsBoredCounter="3" MinUnitsToRush="10" MinUnitsToTravel="10" BoredIntervalRandom="20000" BoredInterval="20000">
  329.                 <!--BoredIntervalRandom / BoredInterval  - ╨┤╨╗╤Å ╨╖╨░╨┤╨░╨╜╨╕╤Å ╨┐╤Ç╨╛╨╝╨╡╨╢╨║╤é╨║╨╛╨▓ ╨╝╨╡╨╢╨┤╤â 2 ╨▒╨╛╤Ç╨╡╨┤╨░╨╝╨╕.-->
  330.                 <!--MinUnitsToTravel - ╤ü╤é╨╛╨╗╤î╨║╨╛ ╨┐╨╡╤à╨╛╤é╨╕╨╜╤å╨╡╨▓ ╨┤╨╛╨╗╨╢╨╜╨╛ ╨╕╨┤╤é╨╕ ╨▓ ╨┐╨╛╤à╨╛╨┤╨╜╨╛╨╣ ╤ä╨╛╤Ç╨╝╨░╤å╨╕╨╕, ╤ç╤é╨╛╨▒╤ï ╨╛╨╜╨╕ ╤ü╤é╨░╨╗╨╕ ╨┐╤Ç╨╛╨╕╨╖╨╜╨╛╤ü╨╕╤é╤î ╨┐╨╛╤à╨╛╨┤╨╜╤ï╨╡ ╨╖╨▓╤â╨║╨╕.-->
  331.                 <!--MinUnitsToRush - ╤ü╤é╨╛╨╗╤î╨║╨╛ ╨┐╨╡╤à╨╛╤é╨╕╨╜╤å╨╡╨▓ ╨┤╨╛╨╗╨╢╨╜╨╛ ╨▒╨╡╨╢╨░╤é╤î ╨▓ ╨░╤é╨░╨║╤â, ╤ç╤é╨╛╨▒╤ï ╨╛╨╜╨╕ ╤ü╤é╨░╨╗╨╕ ╨║╤Ç╨╕╤ç╨░╤é╤î ╨ú╨á╨É.-->
  332.                 <!--SelectionsBoredCounter - ╨╡╤ü╨╗╨╕ ╤Ä╨╜╨╕╤é ╤ü╨╡╨╗╨╡╨║╤é╨╕╤é╤î ╤ü╤é╨╛╨╗╤î╨║╨╛ ╤Ç╨░╨╖ ╨┐╨╛╨┤╤Ç╤Å╨┤ ╤é╨╛ ╨╛╨╜ ╨╜╨░╤ç╨╜╨╡╤é ╤Ç╤â╨│╨░╤é╤î╤ü╤Å.-->
  333.                 <!--WaitForCancel - ╨╡╤ü╨╗╨╕ ╨┐╤Ç╨╕╤ë╨╡╨╗ Positive, ╤é╨╛ ╨╡╤ü╨╗╨╕ ╨▓ ╤é╨╡╤ü╨╡╨╜╨╕╨╡ ╤ì╤é╨╛╨│╨╛ ╨▓╤Ç╨╡╨╝╨╡╨╜╨╕ ╨╜╨╡ ╨┐╤Ç╨╕╤ê╨╡╨╗ Negative, ╤é╨╛ ╨╕╨│╤Ç╨░╨╡╤é╤ü╤Å Positive.-->
  334.                 <!--MinRadius-MaxRadius - ╤ü╤é╨░╨╜╨┤╨░╤Ç╤é╨╜╤ï╨╡ ╨┤╨╗╤Å ╨▓╤ü╨╡╤à ╨░╤ü╨║╨╛╨▓ ╤Ç╨░╨┤╨╕╤â╤ü╤ï ╤ü╨╗╤ï╤ê╨╕╨╝╨╛╤ü╤é╨╕-->
  335.             </Acknowledgements>
  336.             <StreamingSounds CombatMusicPlayWONotify="10000" CombatMusicFade="5000" SilentPause="3000" SilentPauseRandom="5000" PauseBetween2Idles="15000" CombatMusicVolume="0.7" IdleMusicVolume="0.6">
  337.                 <!--CombatMusicVolume/IdleMusicVolume - ╨│╤Ç╨╛╨╝╨║╨╛╤ü╤é╤î ╨╝╤â╨╖╤ï╨║╨╕ Combat/Idle ╨╛╤é╨╜╨╛╤ü╨╕╤é╨╡╨╗╤î╨╜╨╛ StreamMasterVolime. ╨₧╤é 1 ╨┤╨╛ 0.-->
  338.                 <!--CombatMusicFade - ╨▓╤Ç╨╡╨╝╤Å ╨╖╨░╤é╤â╤à╨░╨╜╨╕╤Å ╨║╨╛╨╝╨▒╨░╤é╨╜╨╛╨╣ ╨╝╤â╨╖╤ï╨║╨╕ ╨▓ ╨╝╨╕╨╗╨╕╤ü╨╡╨║╤â╨╜╨┤╨░╤à.-->
  339.                 <!--SilentPaus╨╡ - ╨┐╨╛╤ü╤é╨╛╤Å╨╜╨╜╨░╤Å ╤ü╨╛╤ü╤é╨░╨▓╨╗╤Å╤Ä╤ë╨░╤Å ╨┐╨░╤â╨╖╤ï ╨┐╨╛╤ü╨╗╨╡ ╨║╨╛╨╜╤å╨░ Combat ╨╝╤â╨╖╤ï╨║╨╕ ╨┐╨╡╤Ç╨╡╨┤ ╨╜╨░╤ç╨░╨╗╨╛╨╝ Idle ╨╝╤â╨╖╤ï╨║╨╕-->
  340.                 <!--SilentPaus╨╡Random - ╤ü╨╗╤â╤ç╨░╨╣╨╜╨░╤Å ╤ü╨╛╤ü╤é╨░╨▓╨╗╤Å╤Ä╤ë╨░╤Å ╨┐╨░╤â╨╖╤ï ╨┐╨╛╤ü╨╗╨╡ ╨║╨╛╨╜╤å╨░ Combat ╨╝╤â╨╖╤ï╨║╨╕ ╨┐╨╡╤Ç╨╡╨┤ ╨╜╨░╤ç╨░╨╗╨╛╨╝ Idle ╨╝╤â╨╖╤ï╨║╨╕-->
  341.                 <!--PauseBetween2Idles - ╨┐╨░╤â╨╖╨░ ╨╝╨╡╨╢╨┤╤â ╨╖╨░╨┐╤â╤ü╨║╨░╨╝╨╕ 2 ╨╝╨╡╨╗╨╛╨┤╨╕╨╣ IDLE.-->
  342.                 <!--CombatMusicPlayWONotify - ╤ü╨║╨╛╨╗╤î╨║╨╛ ╨▓╤Ç╨╡╨╝╨╡╨╜╨╕ ╨┤╨╛╨╗╨╛╨╢╨╜╨╛ ╨┤╨╗╨╕╤é╤î╤ü╤Å ╨┐╨╡╤Ç╨╡╨╝╨╡╤Ç╨╕╨╡, ╤ç╤é╨╛╨▒╤ï ╤ü╤é╨░╨╗╨░ ╨╕╨│╤Ç╨░╤é╤î IDLE ╨╝╤â╨╖╤ï╨║╨░-->
  343.             </StreamingSounds>
  344.             <CombatSounds FearRadius="25" FearTime="15000">
  345.                 <!--FearTime - ╨┐╨╛╤ü╨╗╨╡ ╨║╨╛╨╝╨▒╨░╤é╨╜╨╛╨│╨╛ ╨╖╨▓╤â╨║╨░ ╨╡╤ë╨╡ ╤ü╤é╨╛╨╗╤î╨║╨╛ ╨╝╨╕╨╗╨╕╤ü╨╡╨║╤â╨╜╨┤ ╨╜╨╡ ╨▒╤â╨┤╤â╤é ╨╕╨│╤Ç╨░╤é╤î╤ü╤Å ╨╝╨╕╤Ç╨╜╤ï╨╡ ╨╖╨▓╤â╨║╨╕.-->
  346.                 <!--FearRadius - ╨┐╤Ç╨╕ ╨╖╨▓╤â╨║╨░╨╜╨╕╨╕ ╨║╨╛╨╝╨▒╨░╤é╨╜╨╛╨│╨╛ ╨╖╨▓╤â╨║╨░ ╨▓╤ü╨╡ ╨╝╨╕╤Ç╨╜╤ï╨╡ ╨╖╨░╨╝╨╛╨╗╨║╨░╤Ä╤é ╨▓ ╤ì╤é╨╛╨╝ ╤Ç╨░╨┤╨╕╤â╤ü╨╡.-->
  347.             </CombatSounds>
  348.             <!--ScreenWidth/ScreenHeight - ╨┐╨░╤Ç╨░╨╝╨╡╤é╤Ç╤ï ╨┤╨╕╤ü╨┐╨╗╨╡╤Å, ╨╜╨░ ╨║╨╛╤é╨╛╤Ç╤ï╨╡ ╤Ç╨░╤ü╤ü╤ç╨╕╤é╨░╨╜ ╨╖╨▓╤â╨║. ╨ö╨╗╤Å ╨┤╤Ç╤â╨│╨╕╤à ╨┐╨░╤Ç╨░╨╝╨╡╤é╤Ç╨╛╨▓ ╨▒╤â╨┤╨╡╤é ╨▓╤ï╨┐╨╛╨╗╨╜╨╡╨╜ ╨┐╨╡╤Ç╨╡╤ü╤ç╨╡╤é.-->
  349.             <!--MixDelta - ╨╝╨░╨║╤ü╨╕╨╝╨░╨╗╤î╨╜╨░╤Å ╤Ç╨░╨╖╨╜╨╕╤å╨░ ╨▓╨╛ ╨▓╤Ç╨╡╨╝╨╡╨╜╨╕ (╨╝╤ü) ╨┤╨╗╤Å ╨╖╨▓╤â╨║╨╛╨▓, ╨║╨╛╤é╨╛╤Ç╤ï╨╡ ╨╜╤â╨╢╨╜╨╛ ╨╝╨╕╨║╤ê╨╕╤Ç╨╛╨▓╨░╤é╤î.-->
  350.             <!--UpdatePeriod - ╤Ç╨░╨╖ ╨▓ ╤ì╤é╨╛ ╨▓╤Ç╨╡╨╝╤Å (╨╝╤ü) ╤ç╨╕╤ü╤é╤Å╤é╤ü╤Å ╨╜╨╡╤ü╨╗╤ï╤ê╨╜╤ï╨╡ ╨╖╨▓╤â╤ç╨║╨╕.-->
  351.             <!--DimTime - ╤ü╤é╨╛╨╗╤î╨║╨╛ ╨╝╨╕╨╗╨╕╤ü╨╡╨║╤â╨╜╨┤ ╨▒╤â╨┤╤â╤é ╨╖╨░╤é╤â╤à╨░╤é╤î ╨╖╨░╨╗╤â╨┐╨╗╨╡╨╜╨╜╤ï╨╡ ╨╖╨▓╤â╤ç╨║╨╕ ╨┐╨╡╤Ç╨╡╨┤ ╤â╨┤╨░╨╗╨╡╨╜╨╕╨╡╨╝.-->
  352.         </Sound>
  353.         <Haze Enable="1" Height="0.25">
  354.             <TopColor A="45" R="0" G="0" B="100"/>
  355.             <BottomColor A="0" R="0" G="255" B="255"/>
  356.         </Haze>
  357.         <GunTrace ProbabilityCoeff="1.0" SpeedCoeff="1.0" Length="0.33">
  358.             <Color A="200" R="232" G="169" B="23"/>
  359.         </GunTrace>
  360.         <SunLight>
  361.             <Summer>
  362.                 <Ambient A="1.0" R="0.6" G="0.6" B="0.6"/>
  363.                 <Diffuse A="1.0" R="0.9" G="0.9" B="0.9"/>
  364.                 <Direction X="1" Y="1" Z="-2"/>
  365.             </Summer>
  366.             <Winter>
  367.                 <Ambient A="1.0" R="0.6" G="0.6" B="0.6"/>
  368.                 <Diffuse A="1.0" R="0.9" G="0.9" B="0.9"/>
  369.                 <Direction X="1" Y="1" Z="-3"/>
  370.             </Winter>
  371.             <Africa>
  372.                 <Ambient A="1.0" R="0.4" G="0.4" B="0.4"/>
  373.                 <Diffuse A="1.0" R="1.0" G="1.0" B="1.0"/>
  374.                 <Direction X="1" Y="1" Z="-2"/>
  375.             </Africa>
  376.         </SunLight>
  377.         <Colors>
  378.             <Summer>
  379.                 <Text>
  380.                     <Objectives>
  381.                         <Received A="255" R="255" G="255" B="90"/>
  382.                         <Completed A="255" R="0" G="255" B="0"/>
  383.                         <Failed A="255" R="255" G="0" B="0"/>
  384.                     </Objectives>
  385.                     <Information A="255" R="255" G="255" B="90"/>
  386.                     <Chat A="255" R="255" G="255" B="90"/>
  387.                     <ChatAllies A="255" R="0" G="255" B="0"/>
  388.                     <Default A="255" R="216" G="189" B="62"/>
  389.                 </Text>
  390.                 <FlashFire A="85" R="255" G="255" B="255"/>
  391.                 <FlashExplode A="100" R="253" G="134" B="0"/>
  392.                 <LevelUp A="255" R="128" G="255" B="255"/>
  393.             </Summer>
  394.             <Winter>
  395.                 <Text>
  396.                     <Objectives>
  397.                         <Received A="255" R="255" G="255" B="90"/>
  398.                         <Completed A="255" R="0" G="255" B="0"/>
  399.                         <Failed A="255" R="255" G="0" B="0"/>
  400.                     </Objectives>
  401.                     <Information A="255" R="255" G="255" B="90"/>
  402.                     <Chat A="255" R="255" G="255" B="90"/>
  403.                     <ChatAllies A="255" R="0" G="255" B="0"/>
  404.                     <Default A="255" R="216" G="189" B="62"/>
  405.                 </Text>
  406.                 <FlashFire A="85" R="255" G="255" B="255"/>
  407.                 <FlashExplode A="100" R="253" G="134" B="0"/>
  408.                 <LevelUp A="255" R="255" G="255" B="255"/>
  409.             </Winter>
  410.             <Africa>
  411.                 <Text>
  412.                     <Objectives>
  413.                         <Received A="255" R="255" G="255" B="90"/>
  414.                         <Completed A="255" R="0" G="255" B="0"/>
  415.                         <Failed A="255" R="255" G="0" B="0"/>
  416.                     </Objectives>
  417.                     <Information A="255" R="255" G="255" B="90"/>
  418.                     <Chat A="255" R="255" G="255" B="90"/>
  419.                     <ChatAllies A="255" R="0" G="255" B="0"/>
  420.                     <Default A="255" R="216" G="189" B="62"/>
  421.                 </Text>
  422.                 <FlashFire A="85" R="255" G="255" B="0"/>
  423.                 <FlashExplode A="100" R="253" G="134" B="0"/>
  424.                 <LevelUp A="255" R="255" G="255" B="255"/>
  425.             </Africa>
  426.             <ToolTip>
  427.                 <Mission A="255" R="255" G="190" B="52"/>
  428.                 <InterMission A="255" R="255" G="190" B="52"/>
  429.             </ToolTip>
  430.             <Markup>
  431.                 <Arrow A="96" R="0" G="0" B="128"/>
  432.             </Markup>
  433.         </Colors>
  434.         <ToolTipTime Show="300" Hide="5000000"/>
  435.         <InfantryIdle Interval="20000" Random="5000"/>
  436.         <PlayerColors>
  437.             <Player A="255" R="0" G="255" B="0"/>
  438.             <Neutral A="255" R="128" G="128" B="128"/>
  439.             <Allied1 A="255" R="42" G="31" B="255"/>
  440.             <Allied2 A="255" R="85" G="159" B="255"/>
  441.             <Allied3 A="255" R="0" G="0" B="128"/>
  442.             <Allied4 A="255" R="0" G="255" B="255"/>
  443.             <Enemy1 A="255" R="255" G="0" B="0"/>
  444.             <Enemy2 A="255" R="252" G="174" B="174"/>
  445.             <Enemy3 A="255" R="255" G="127" B="0"/>
  446.             <Enemy4 A="255" R="128" G="0" B="0"/>
  447.         </PlayerColors>
  448.         <Camera>
  449.             <Earthquake Attenuation="5" Period="8" Duration="1000"/>
  450.         </Camera>
  451.     </Scene>
  452.     <UI BlinkColor1="4292476964" BlinkColor0="4283782485" BlinkSubTime="200" BlinkTime="2000" TextAnimTime="10000">
  453.         <InterMissionStreamSound>music\brief_common</InterMissionStreamSound>
  454.         <CreditsStreamSound>music\credits</CreditsStreamSound>
  455.     </UI>
  456.     <World MinRotateRadius="60.0">
  457.         <Actions>
  458.             <User>
  459.                 <Friendly>41, 25, 28, 4, 14, 15, 0</Friendly>
  460.                 <Neutral>4, 25, 28, 14, 1, 15, 0</Neutral>
  461.                 <Enemy>2, 14, 15, 3, 0</Enemy>
  462.                 <Self>42, 5, 26, 27, 16</Self>
  463.             </User>
  464.             <Exclude>
  465.                 <Friendly/>
  466.                 <Neutral/>
  467.                 <Enemy/>
  468.             </Exclude>
  469.         </Actions>
  470.     </World>
  471.     <Net TimeOut="60" ServerListTimeOut="20" TimeToAllowDropByLag="30" GameVersion="2">
  472.         <!--TimeOut: ╨▓╤Ç╨╡╨╝╤Å, ╤ç╨╡╤Ç╨╡╨╖ ╨║╨╛╤é╨╛╤Ç╨╛╨╡ drop ╨║╨╗╨╕╨╡╨╜╤é╨░ ╨▓ ╤ü╨╡╤é╨╡╨▓╨╛╨╝ ╨┤╨▓╨╕╨╢╨║╨╡ (sec)-->
  473.         <!--ServerListTimeOut: ╨▓╤Ç╨╡╨╝╤Å, ╤ç╨╡╤Ç╨╡╨╖ ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╤â╨┤╨░╨╗╨╡╨╜╨╕╨╡ ╤ü╨╡╤Ç╨▓╨╡╤Ç╨░ ╨╕╨╖ serverslist (sec)-->
  474.         <!--TimeToAllowDropByLag: ╨▓╤Ç╨╡╨╝╤Å, ╤ç╨╡╤Ç╨╡╨╖ ╨║╨╛╤é╨╛╤Ç╨╛╨╡ ╤Ç╨░╨╖╤Ç╨╡╤ê╨░╨╡╤é╤ü╤Å ╤ü╨┤╨╡╨╗╨░╤é╤î drop ╨╗╨░╨│╨░╤Ä╤ë╨╡╨│╨╛ ╨╕╨│╤Ç╨╛╨║╨░ (sec) -->
  475.         <!--GameVersion: ╨▓╨╡╤Ç╤ü╨╕╤Å ╨┐╤Ç╨╛╤é╨╛╨║╨╛╨╗╨░ ╨╕ AI ╨┐╨╛╨▓╨╡╨┤╨╡╨╜╨╕╤Å-->
  476.     </Net>
  477. </base>
  478.